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W1879  (OFF)*,2 X1880  (OFF)*,2 Y1881  (OFF)*,2 Z1882  (OFF)*,2 [1883  (OFF)*,2 \1884  (OFF)*,2 ]1885  (OFF)*,2 ^1886  (OFF)*,2 _1887  (OFF)*,2 `1888  (OFF)*,2 a1889  (OFF)*,2 b1890  (OFF)*,2 c1891  (OFF)*,2 d1892  (OFF)*,2 e1893  (OFF)*,2 f1894  (OFF)*,2 g1895  (OFF)*,2 h1896  (OFF)*,2 i1897  (OFF)*,2 j1898  (OFF)*,2 k1899  (OFF)*,2 l1900  (OFF)*,2 m1901  (OFF)*,2 n1902  (OFF)*,2 o1903  (OFF)*,2 p1904  (OFF)*,2 q1905  (OFF)*,2 r1906  (OFF)*,2 s1907  (OFF)*,2 t1908  (OFF)*,2 u1909  (OFF)*,2 v1910  (OFF)*,2 w1911  (OFF)*,2 x1912  (OFF)*,2 y1913  (OFF)*,2 z1914  (OFF)*,2 {1915  (OFF)*,2 |1916  (OFF)*,2 }1917  (OFF)*,2 ~1918  (OFF)*,2 1919  (OFF)*,2 1920  (OFF)*,2 1921  (OFF)*,2 1922  (OFF)*,2 1923  (OFF)*,2 1924  (OFF)*,2 1925  (OFF)*,2 1926  (OFF)*,2 1927  (OFF)*,2 1928  (OFF)*,2  1929  (OFF)*,2  1930  (OFF)*,2  1931  (OFF)*,2  1932  (OFF)*,2  1933  (OFF)*,2 1934  (OFF)*,2 1935  (OFF)*,2 1936  (OFF)*,2 1937  (OFF)*,2 1938  (OFF)*,2 1939  (OFF)*,2 1940  (OFF)*,2 1941  (OFF)*,2 1942  (OFF)*,2 1943  (OFF)*,2 1944  (OFF)*,2 1945  (OFF)*,2 1946  (OFF)*,2 1947  (OFF)*,2 1948  (OFF)*,2 1949  (OFF)*,2 1950  (OFF)*,2 1951  (OFF)*,2  1952  (OFF)*,2 !1953  (OFF)*,2 "1954  (OFF)*,2 #1955  (OFF)*,2 $1956  (OFF)*,2 %1957  (OFF)*,2 &1958  (OFF)*,2 '1959  (OFF)*,2 (1960  (OFF)*,2 )1961  (OFF)*,2 *1962  (OFF)*,2 +1963  (OFF)*,2 ,1964  (OFF)*,2 -1965  (OFF)*,2 .1966  (OFF)*,2 /1967  (OFF)*,2 01968  (OFF)*,2 11969  (OFF)*,2 21970  (OFF)*,2 31971  (OFF)*,2 41972  (OFF)*,2 51973  (OFF)*,2 61974  (OFF)*,2 71975  (OFF)*,2 81976  (OFF)*,2 91977  (OFF)*,2 :1978  (OFF)*,2 ;1979  (OFF)*,2 <1980  (OFF)*,2 =1981  (OFF)*,2 >1982  (OFF)*,2 ?1983  (OFF)*,2 @1984  (OFF)*,2 A1985  (OFF)*,2 B1986  (OFF)*,2 C1987  (OFF)*,2 D1988  (OFF)*,2 E1989  (OFF)*,2 F1990  (OFF)*,2 G1991  (OFF)*,2 H1992  (OFF)*,2 I1993  (OFF)*,2 J1994  (OFF)*,2 K1995  (OFF)*,2 L1996  (OFF)*,2 M1997  (OFF)*,2 N1998  (OFF)*,2 O1999  (OFF)*,2 P2000  (OFF)*,2  Pd{Debug} !237=>@BEF;    I3>@BFI3>@BFI3>@BFI3>@BFI3>@BFI3>@BFI3>@BFI 3>@BFI 3>@BFI Soulfire%Your soul burns within a wooden idol. -37>@BFI  [Soulfire]%Your soul burns within a wooden idol. 379>@BFI UmbraThe void is calling you home. -37>@BFI[Umbra]The void is calling you home. 379>@BFIRodentia*squeak squeak* 37>@BFI [Rodentia]*squeak squeak* 379>@BFILumenYour inner light guides you. 37>@BFI[Lumen]Your inner light guides you. 379>@BFIYouth2It's only with the heart that one can see rightly. 37>@BFI[Youth]2It's only with the heart that one can see rightly. 379>@BFISpectral,Enigmatic optics to observe beyond the veil. 37>@BFI [Spectral],Enigmatic optics to observe beyond the veil. 379>@BFIClimate-Three spirits in one, commanding the weather. 37>@BFI [Climate]-Three spirits in one, commanding the weather. 379>@BFIKalimba*Your music echoes within the spirit world. 37>@BFI [Kalimba]*Your music echoes within the spirit world. 379>@BFI Effect 09 37>@BFI [Effect 09] 379>@BFI Effect 10 37>@BFI [Effect 10] 379>@BFI Effect 11 37>@BFI  [Effect 11] 379>@BFI! Effect 12 37>@BFI" [Effect 12] 379>@BFI# Effect 13 37>@BFI$ [Effect 13] 379>@BFI% Effect 14 37>@BFI& [Effect 14] 379>@BFI' Effect 15 37>@BFI( [Effect 15] 379>@BFI) Effect 16 37>@BFI* [Effect 16] 379>@BFI+ Effect 17 37>@BFI, [Effect 17] 379>@BFI- Effect 18 37>@BFI. [Effect 18] 379>@BFI/ Effect 19 37>@BFI0 [Effect 19] 379>@BFI1 Effect 20 37>@BFI2 [Effect 20] 379>@BFI3 Effect 21 37>@BFI4 [Effect 21] 379>@BFI5 Effect 22 37>@BFI6 [Effect 22] 379>@BFI7 Effect 23 37>@BFI8 [Effect 23] 379>@BFI9 Effect 24 37>@BFI: [Effect 24] 379>@BFI; Effect 25 37>@BFI< [Effect 25] 379>@BFI= Effect 26 37>@BFI> [Effect 26] 379>@BFI? Effect 27 37>@BFI@ [Effect 27] 379>@BFIA Effect 28 37>@BFIB [Effect 28] 379>@BFIC Effect 29 37>@BFID [Effect 29] 379>@BFIE Effect 30 37>@BFIF [Effect 30] 379>@BFIG Effect 31 37>@BFIH [Effect 31] 379>@BFII Effect 32 37>@BFIJ [Effect 32] 379>@BFIK Effect 33 37>@BFIL [Effect 33] 379>@BFIM Effect 34 37>@BFIN [Effect 34] 379>@BFIO Effect 35 37>@BFIP [Effect 35] 379>@BFIQ Effect 36 37>@BFIR [Effect 36] 379>@BFIS Effect 37 37>@BFIT [Effect 37] 379>@BFIU Effect 38 37>@BFIV [Effect 38] 379>@BFIW Effect 39 37>@BFIX [Effect 39] 379>@BFIY Effect 40 37>@BFIZ [Effect 40] 379>@BFI[3>@BFI\3>@BFI]3>@BFI^3>@BFI_3>@BFI`3>@BFIa3>@BFIb3>@BFIc3>@BFId3>@BFI$debug1  "*   C4Defaultdebug1  (OFF)P.l/0@Water (OFF)Grass (OFF)Snow (OFF)Concrete (OFF)Metal (OFF)Reverb (OFF)Silent (OFF) Gravel (OFF) Sand (OFF)  Default (Alt) (OFF)  Water (Alt) (OFF)  Grass (Alt) (OFF) Snow (Alt) (OFF) Concrete(Alt) (OFF) Metal (Alt) (OFF) Reverb (Alt) (OFF) Silent (Alt) (OFF) Gravel (Alt) (OFF) Sand (Alt) (OFF)Neon 1 (OFF) Neon 1 (Alt) (OFF)Neon 2 (OFF) Neon 2 (Alt) (OFF)Neon 3 (OFF) Neon 3 (Alt) (OFF)Neon 4 (OFF) Neon 4 (Alt) (OFF)Puddle (OFF) Puddle (Alt) (OFF)Pool (OFF)  Pool (Alt) (OFF)!Lake (OFF)" Lake (Alt) (OFF)#Red (OFF)$ Red (Alt) (OFF)%Orange (OFF)& Orange (Alt) (OFF)'Yellow (OFF)( Yellow (Alt) (OFF))Green (OFF)* Green (Alt) (OFF)+Blue (OFF), Blue (Alt) (OFF)-Purple (OFF). Purple (Alt) (OFF)/Glass (OFF)2<0 Glass (Alt) (OFF)1Ice (OFF)2 Ice (Shadow) (OFF)3Wood (OFF)4 Wood (Shadow) (OFF)   Kd   '3 ͓|ꂽI4 |I7͗オI1LOther   soulfire    e      Equip    e      Dequip    e      Mix    e     Become Rat    e     Cease Rat    e      coin    e      bubbles    e      Geteye_anim maple-eidolon   ) d j Y o N u C z 8  ,  !                   } 2 p K d    e         e         e        e        e        e        e        e        e        e        e        e        e        e        e        e        e        e        e        e        e         e     !   e     "   e     #   e     $   e     %   e     &   e     '   e     (   e     )   e     *   e     +   e     ,   e     -   e     .   e     /   e     0   e     1   e     2   e     3   e     4   e     5   e     6   e     7   e     8   e     9   e     :   e     ;   e     <   e     =   e     >   e     ?   e     @   e     A   e     B   e     C   e     D   e     E   e     F   e     G   e     H   e     I   e     J   e     K   e     L   e     M   e     N   e     O   e     P   e     Q   e     R   e     S   e     T   e     U   e     V   e     W   e     X   e     Y   e     Z   e     [   e     \   e     ]   e     ^   e     _   e     `   e     a   e     b   e     c   e     d   e     e Water Ripple rippleanim   W v2v2 v2 2v2 Kf   e     g   e     h   e     i   e     j   e     k   e     l   e     m   e     n   e     o blood smalleviled_battle2 Bitex        p blood largeeviled_battle2Bite        q green Drink eviled_battleClockZ2 eviled_gulp eviled_gulp$ eviled_gulp8 Bow1Z   I    x  x  xp xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xx!xx"xx#xx$xx%xx&xx'xx(x)x*x+x,x-x.x/x0x1x2x3x4x5x6x7x8 p9hx: X;P<H =@@>8`?0@(@ABCDEFGHIr death Drink eviled_battleClockZ2 eviled_gulp eviled_gulp$ eviled_gulp8 Bow1Z   I     x   x   x p  x x xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx  xx! xx" xx# xx$ xx% xx& xx' xx( x) x* x+ x, x- x. x/ x0 x1 x2 x3 x4 x5 x6 x7 x8 p9 hx: X; P<H = @@>8`? 0@(@ABCDEFGHIsWarehouse Keycardeviled_battle3C maple-flashyxmillie_worker_talk5P2    (                                    2 9 Kt   e     u   e     v   e     w   e     x   e     y MetalThemeraptarr_vending2.placeholder_step_sound2placeholder_step_sound< Switch1 Clock2 Glare Holy9   l  K | 2 w   u  w  u  x  x   x   x   x   x   x  x  x  xx x_ xZ x/>>  xnH22 H' xPP Hx xxp  xx} 2  yx K" S !x d C C 2 dz ClownSodaRraptarr_vending2gplaceholder_step_sound2placeholder_step_soundFWater1P   ?  K  2 x |      ~() ) $ $ $$    !  2  C  S  d{Baguetteraptarr_vendingRplaceholder_step_sound2placeholder_step_soundF Vivi_crunchF Vivi_crunchP Vivi_crunch Vivi_crunchZ Vivi_crunch   "  K 2 x |     pppx p (p < p P!p d"| Teal Appleeviled_battle3Cplaceholder_step_sound<placeholder_step_sound2 fzn_crunchywheeze1P  Bitefzn_crunchywheeze1<  Bite   ( K | 2 w  u w u u u  u  u  u  u  y u x x x x x x x x x y u | x x x x x  x! x" x# x$ x% x&x 'x 2(x K} SuspiroLimonraptarr_vendingbplaceholder_step_sound2placeholder_step_soundF Bite     K  2 x |      P  T  X  Y   [   \   ]   _  `   ` " b  2 c (" C ~e <" S {f P" d xh d~Donutraptarr_vendingNplaceholder_step_soundFplaceholder_step_sound2Cancel22dCancel2PF Cancel2Cancel2Cancel2Z   \   K  2  x  |                 h` 2h` K BrownBottleraptarr_vendingtplaceholder_step_sound2placeholder_step_soundFJump1# Wind42   x0  K  2 x |      x p h ` ^ ^ h p p p  dp  Yp  Np  Cp ! 8p% ,p ( !p!+ p"/  p#2p$2 p%2 (p&"2 <p''2 Pp(-2 dp)!+8 dp  *!*> dp +! (E dp &,!#&K dp 2-!&%Q dp >.!*#X dp K/!-"^ dp X00 dp d PotatoChipraptarr_vendinghplaceholder_step_soundFplaceholder_step_sound2 Vivi_crunchx   o  K  2 x |      |    !  2  C  S  d HumanFemurraptarr_vendinghplaceholder_step_sound2placeholder_step_soundF  crunchbath   %  K  2 x |   | ~| ~ ~~ |    !  2  C  S  d Unvending5raptarr_unvendingplaceholder_step_soundFplaceholder_step_sound2Bitemaple-recordshortZZmaple-recordshortPPmaple-recordshortZFmaple-recordshortZ<maple-recordshortZ2   "  K  2 x |      | ~      (  <   P!  d" Syringe Anim fzn_syringe3Holy9< fzn_grossP   #<      ! " # $ % &'()*+,-./0123456789:;<   e        e        e        e        e         e         e         e         e      FrogCakeraptarr_vending2eplaceholder_step_soundFplaceholder_step_sound2 gamer_froge   o"  K 2 x |            &  2  >   K!  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MT: Sunset" MT: Celestial# MT: Mural$MT: Neon Mural% MT: Sweet&MT: Blueing Plastic' MT: Orchid(MT: Streetlight)*+,-./0123456789:;<= unlockFTtoSR>UnlockCCtoBlue? UnlockCCtoAH@ABCDEFGHIJKLMNOPQRSTUVWXYZ[DDeyestraintoggle\ wonthelottery]wreckedprizecar^greed_ clubobtained` freedthistleaenterddbenterlpc enterwaltzdenterbocefghijklmnopqrstuvwxy ROTATING ROOMzIN AIR{ TOUCHGROUND|LASTDIR} TOUCHDOOR~ beforeCONCERT cabinWARPtestWARPISPLAY pizzaWARP everythingisalie Tiny Exit??? SecretWorldIsolationMainEventVISITEDALLMYWORLDSVISITEDDIRTYHANDSPutEyeOnStatue VISITEDISPYVISITEDISOLATION  VISITEDTGAS! I AM A MINER"I AM IN A CART# I AM ON PC$ % &BURNT'( NO DANCE?)SHOW OFF*+,-./0123456789:;<=>?@ABCDEFGHI Film ShortcutJKilled MenuMinnaK Car swungLMNOPQRSCover: Unwelcome IntTCover: Serenity SmokUCover: BookwormVCover: Maiden GardenWCover: Talented CalaXCover: Tasty Snack!YCover: No Biting!!ZCover: Blooming Iris[Cover: Director's Cu\Cover: Gleeful Joy]^_`abcdefg MT: BasalthMT: Golfijklmnopq Minna on BikerBike Anim ActivesBike Return Activet Bike SprintuBed Anim ActivevBike outwPeekaboo Anim AxApr-Sep s.cut unlockyPeekaboo Anim BzRecord Player On{Cover: Melancholic M|Cover: Luminous Trip}Cover: Rember Rest~Cover: Lamentation Cover: WorkerCover: A Mysterious Cover: Wysteria GrovCover: Plant Girl EnCover: Forbidden BCover: Wailing Tree MT: OfficeMT: SunMT: DuskMT: Vague Memory  MT: Squids  MT: Willow MT: Vibrant Blue MT: Glitched Static  MT: AmmolitesMT: Box Officenoildoof_peacock !"#$%&'()*+,-Ghost. Has Gold Key/ Witch is Home0 Playzone SC1 Hospital Dark2 CR girl gone3Mollusk Shortcut4567canloop8lightson9onentry:dim;<=>?@A Has Cabin KeyBHas EggCReset Micro SpritesDEFGHIJKSun Spirit SeenLRain Spirit SeenMSnow Spirit SeenNSun Gem AcquireORain Gem AcquirePSnow Gem AcquireQRSTUVWXYZ[\]^_`abcdefghiEyeLilyIsAwakej SpiralDeadkInBubbleFlightlBubbleFlightExitmBubbleEntrCompletenSpiralEVWasViewedoWEtoSDWasVisitedpqrstuvwxyz{|}WandererInteracted~WandererAttackedRadioOn TF Shortcut NoGullEventLSSOff SFEventDone GBCSpritesRuriDoneCover13  MT: Voidbound !"#$%&'()*+,-./0123456789:;<=>?@ABCDBileMinnaBurnedEBileChurchEleDoorFBileSunSeenCoverGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ WB Ab Solved WB Pe Solved WB Do Solved WB Toa SolvedWebsite VisitedAll Website SolvedPan Cover DLed mae snail lights xyCOLLIDE screenTRANS castleWARP !"#$%&'()*+,-./01Cover: Tabloid2Cover: Moonlit Dream3Cover: Left Behind4Cover: Sweetest5Cover: Caretaker6Cover: Innocent Days7Cover: Always There8Cover: Chromatic T9Cover: Dead of Night:Cover: Red Roses; FleshWallWarp<LanternHeadGBC= DonatedGBC>EvilClearingGBC? SeenEyesGBC@ ClearedSkyA CustomSpritesBCDEFGHIJKLMNOPQRSTUVWXY MT: MoonlightZ MT: Virtual[ MT: Handheld\ MT: Sidereal]^_` MT: Metala MT: Mossy Labb MT: ChromaticcCover: goodnightdCover: Rusted RadiateCover: Menina BorbolfCover: Nurse DollgCover: Blazing SoulhCover: Abysall Beauti Cover: Alone?j Cover: ENTITYklmnopqrstuvwxyz{|}~  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\tPLocal Variable 01Local Variable 02Local Variable 03Local Variable 04Local Variable 05Local Variable 06Local Variable 07Local Variable 08 Local Variable 09 Local Variable 10 Local Variable 11 Local Variable 12 Local Variable 13Local Variable 14Local Variable 15Local Variable 16Local Variable 17Local Variable 18Local Variable 19Local Variable 20 Key Input Effect ChangeCurrent Effect Speed Change Effect GETKey Actions Prev Key ActionsWake Up Condition Money ChanceMain Random VarMenu X Menu Y! Temp Menu Var"Map ID1# Player X1$ Player Y1%Map ID2& Player X2' Player Y2( Terrain ID)E Soulfire GET* E Umbra GET+E Rodentia GET, E Lumen GET- E Youth GET.E Spectral GET/ E Climate GET0 E Kalimba GET1E 09 GET2E 10 GET3E 11 GET4E 12 GET5E 13 GET6E 14 GET7E 15 GET8E 16 GET9E 17 GET:E 18 GET;E 19 GET<E 20 GET=E 21 GET>E 22 GET?E 23 GET@E 24 GETAE 25 GETBE 26 GETCE 27 GETDE 28 GETEE 29 GETFE 30 GETGE 31 GETHE 32 GETIE 33 GETJE 34 GETKE 35 GETLE 36 GETME 37 GETNE 38 GETOE 39 GETPE 40 GETQCircle Menu - CursorRGestures Random VarSKey Actions HoldT Key Input 2U Sleep CountVCapsule OutputW Bubble TimerXMap Transit PrevYMap Transit NextZCover notif mode[Theme to unlock\Cover unlocked] Kill Count^Footstep Randomizer_Footstep Random Bias` Climate FormaLast used gesturebKalimba instrumentcLast note playeddInstrument counteFacing DirectionfLast DirectiongProtag Anim FramehEffect Random Formi (Book Page)j (Page Handle)k(SR Row)l (SR Cursor)m(SR Controller)nCurrent Book CoverIDoBook Cover CountpBubbles Anim Calc XqBubbles Anim Calc YrBubbles Anim FramesMenu Theme CounttCurrent Menu ThemeuDRAW_NUMBER NumbervDRAW_NUMBER PosXwDRAW_NUMBER PosYxDRAW_NUMBER 1stPicIDy Step Calc Xz Step Calc Y{Steps 1~6 Digits|Steps 7~12 Digits}Footstep Sound Type~ Step Calc TPlayer Screen XPlayer Screen Y Key Input DAuto-Anim TypeDRAW_NUMBER temp01DRAW_NUMBER Num10^06DRAW_NUMBER temp02 Hours PlayedMinutes PlayedSeconds Played  Ticks Played Version Number Major Version Number Minor Version Number Patch Cursor XCursor YOffsetMax IDWidthSpirit World VisitsTemp Anim Frame Max Offset ID BackupEidolon Anim TypeEidolon Anim Calc XEidolon Anim Calc YEidolon Anim StepEidolon Anim MaxSoulfire Anim Calc XSoulfire Anim Calc YCoin Anim Calc XCoin Anim Calc YPseudo to reapply TTSecondsPlayed! Sine - Input" Sine - Output# Sine - Temp 0$ Sine - Temp 1% Sine - Temp 2& Sine - Temp 3' Sine - Temp 4( Sine - Temp 5) Sine - Temp 6*Circle Menu - Temp0+Circle Menu - Temp1,Circle Menu - Temp2-Circle Menu - Temp3.Circle Menu - Temp4/Circle Menu - Temp50Circle Menu - Cap1234 Gesture Count5System Anim Calc X6System Anim Calc Y7Wakeup Anim B ID8Wakeup Anim B Calc Y9Wakeup Anim Opacity:Wakeup Anim Frame;Wakeup Anim BaseOpac<Wakeup Anim Soul Y=BoatLastEidolon>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\] FishExitCheck^ FishIncome_ ChoppedFish`Fish1aFish10bFish100cFish1000d Fish10000e Fish100000f Fish1000000g Fish10000000h Fish100000000i FishCalcDummyjFishCalcDummy2kplayer screen xlplayer screen ymWhichConeHouse?nopqrstuvwxyz{|}~  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUWagonVCatacombs coordWCatacombs XmaxXCatacombs YmaxYCatacombs coordExitZ transitionX[ transitionY\]^_`abcdefghijklmnopqrstuvwxyz{|}~prtA itmListPtr  BookKeyHold !"#$%Blood Donations&'()*+,-./VCt Machine Inputs0123456789Vending Spending Var:Vending Money Var;Vending Output<Vending Total Food=Vending Prev Out>Vending Recycle Val?Cost Var@SaveLoadID InputAVending Output 1-19B20-38C39-57D58-76E77-85F86-94G95-103H Kyotsuki RealIJKLMNOPQRSTUVWPoncho Girl PositionXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ golfstrokes1 golfstrokes2 marblestate telescopeMAGICALTRANSITIONfinalgolfscoreperfectgolfgames Tako Convenience Var  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwIsolationWRONGEFFECTxyz{|}~  !"#$%&'()*+,-./0123 Rune Glow4 DoorDigit15 DoorDigit26789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcde machineTypef machineCostg playerMoneyh outputItemIdi itemRandVarjklmnopqrstuvwxyz{|}~ Portal ActivationPillar 1Pillar 2Pillar 3CC Pillar Type !"#$%&'()*+Schrodinger's Cat,-./0123456789:;<=>?@ABCDEFGHI ISCOLLIDExJ ISCOLLIDEyKsidescrollerISCOLLXPOSMYPOSNXDIRO CURRENTBLOCKP XVELOCITYQ YVELOCITYR JUMPBUTTONSTUVWXYZ[\]^_`abcdefghijklmnopq roll crystalrlocal roll randoms roll var xt roll var yu annoyancev roll random 2wxyz{Cover: Sisters|Cover: Ghost Friends}Cover: Death of Star~Cover: Silly CreaturCover: zoo duality  !"# LRP - b1r2g3$little a random%colormodelstages&lotterynumber1'lotterynumber2(lotterynumber3) lotterywin1* lotterywin2+ lotterywin3,-./0123456789:;<=>?@AMinna's Bike ColorBBike start MapIDC Bike start XD Bike start YERecord Player SongF Bed CountdownGBike Key ActionsHBike Actions HoldIBike Actions PrevJBike Key Actions DKLMNOPQRSTUVWXYZ[\]^_ WandererCount` RadioSongabcdefghisine 0jsine 1ksine 2lsine 3msine 4nsine 5opqrstuvwxyz{|}~  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLM loopcountNOPQRSTUVWXYZ[\]^_`aWoods / WatersbDark / Light Orchidcdefghijklmnopqrstuvwxyz{|}~BubbleXBubbleYBubbleMovement  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOP GV NPlayersQGV CUTime HoursRGV CUTime DaysSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyFlagpoleBurnedz{|}~  XSCREENPOS  YSCREENPOS  TOUCHDOORX TOUCHDOORY ENTERDOORTRANSITIONCOOLDOWNmonsterXmonsterY comingFROM monsterTOx monsterTOy monsterYref monsterXrefmonsterOFFSETxmonsterOFFSETy !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGWebsite Visitor #H Visitor OnesI Visitor TensJVisitor HundredsKWebsite Pages SolvedLMNOPG, [!] Knowledge ``z%Might move this to a text file later, but for now, this is here. AThis serves as central documentation of variables, switches, etc.z I-------------------------------------------------------------------------zS[0025] -- Player Move Event 5Set whenever the player is currently in a move event. DShould be used to prevent player Move Events from being interrupted. Quirky RPG Maker 2003 moment.z I-------------------------------------------------------------------------zS[0037] -- Effect Action Toggle fUsed by specific Effects whose Effect Action key is a toggle that doesn't need to be saved on unequip.z I-------------------------------------------------------------------------z6V[0041 - 0080] -- E [[effect name]] GET | Range: 0 - 2 2Determines the status of the corresponding Effect.  0: Unobtained. / 1: Obtained, and currently in your inventory.  2: Obtained, but dropped off.z I-------------------------------------------------------------------------z+V[0101] -- Facing () | Range: 0 - 3 YDetermines the direction the protag should be facing. Mostly used for ladders and stairs.  0: Facing North  1: Facing East  2: Facing South  3: Facing West fSet this variable before calling Common Events that use it, such as "Enter Ladder" or "Start Sitting".z I-------------------------------------------------------------------------zV[0104] -- Effect Random Form JUsed by specific Effects that have randomized forms. Not saved on unequip.Wake Up   ##* z>-------------------------------------------------------------- Handle custom sprites if any. >--------------------------------------------------------------jA*qX {z>-------------------------------------------------------------- Main handling. >--------------------------------------------------------------jzNormal wake up. cu_totementerFx2l55l66l66l88l88z@---------------------------------------------------------------- Micro Forest (gummyema) @----------------------------------------------------------------j"bB&"protag_gummyema_micro_wakeup X {z@---------------------------------------------------------------- "Spaceship (pseudo-effect, messier) @----------------------------------------------------------------jzB"protag_spaceship fprotag_wakeup-static-spaceship{56ddddddddeAfprotag_wakeup-static-spaceship|58ddddddddeAfprotag_wakeup-base-spaceshipy56ddddddadpdYA.fprotag_wakeup-base-spaceshipy56dddddapYAfprotag_wakeup-base-spaceshipz58dddddaitAp{56dddddp|58dddddzyzX {z@---------------------------------------------------------------- Comfy (pseudo-effect, Proton) @----------------------------------------------------------------j B" protag_comfy fprotag_wakeup-static_comfy{56ddddddddeAfprotag_wakeup-static_comfy|58ddddddddeAfprotag_wakeup_base_comfyy56ddddddadpdYA.fprotag_wakeup_base_comfyy56dddddapYAfprotag_wakeup_base_comfyz58dddddaitAp{56dddddp|58dddddzyzX {z@---------------------------------------------------------------- $Ringmaster (pseudo-effect, nekhnona) @----------------------------------------------------------------jYB"protag_ringmaster fprotag_wakeup-static-ringmaster{56ddddddddeAfprotag_wakeup-static-ringmaster|58ddddddddeAfprotag_wakeup-base-ringmastery56ddddddadpdYA.fprotag_wakeup-base-ringmastery56dddddapYAfprotag_wakeup-base-ringmasterz58dddddaitAp{56dddddp|58dddddzyzX {z@---------------------------------------------------------------- Miner (pseudo-effect, rollaby) @----------------------------------------------------------------j!B#"protag_rollaby-minerminna fprotag_wakeup-static-miner{56ddddddddeAfprotag_wakeup-static-miner|58ddddddddeAfprotag_wakeup-base-minery56ddddddadpdYA.fprotag_wakeup-base-minery56dddddapYAfprotag_wakeup-base-minerz58dddddaitAp{56dddddp|58dddddzyzX {z@---------------------------------------------------------------- Suit (pseudo-effect, maple) @----------------------------------------------------------------jAB "protag_maple-suitminna fprotag_wakeup-static-suit{56ddddddddeAfprotag_wakeup-static-suit|58ddddddddeAfprotag_wakeup-base-suity56ddddddddeA.fprotag_wakeup-base-suity56dddddeAfprotag_wakeup-base-suitz58dddddaitAp{56dddddp|58dddddzyzX {z@----------------------------------------------------------------  No Effect @----------------------------------------------------------------jjB" protag_gb_3fprotag_wakeup-static-gbc-00{56dddddddd\Afprotag_wakeup-static-gbc-00|58ddddddd|d'HAfprotag_wakeup-base-gbc-00y56dddddd=drde,A.fprotag_wakeup-base-gbc-00y56dddddeAfprotag_wakeup-base-gbc-00z58dddddaitAp{56dddddp|58dddddzyzX {B"protag_wakeup_01 fprotag_wakeup-static-00{56dddddddd\Afprotag_wakeup-static-00|58ddddddddAfprotag_wakeup-base-00y56ddddddddeA.fprotag_wakeup-base-00y56dddddeAfprotag_wakeup-base-00z58dddddaitAp{56dddddp|58dddddzyzX {z@---------------------------------------------------------------- Soulfire Effect @----------------------------------------------------------------jjB" protag_gb_3fprotag_wakeup-static-gbc-01{56dddddddd\Afprotag_wakeup-static-gbc-01|58ddddddd|d'HAfprotag_wakeup-base-gbc-01y56ddddddddeA.fprotag_wakeup-base-gbc-01y56dddddeAfprotag_wakeup-base-gbc-01z58dddddaitAp{56dddddp|58dddddzyzX {Bb##zWake Up Auto-Animl*fB fprotag_wakeup-static-01{56ddddddddeAfprotag_wakeup-static-01|58ddddddddeAfprotag_wakeup-base-01y56ddddddadpdYA.zlast frame is staticfprotag_wakeup-base-01y56dddddapYAfprotag_wakeup-base-01z58dddddaitAp{56dddddp|58dddddzyzX {z@----------------------------------------------------------------  Umbra Effect @----------------------------------------------------------------jjBB" protag_gb_4zinvisible final frame.XX {Bb##zWake Up Auto-Animl*fB zinvisible final frame.X {z@----------------------------------------------------------------  Rat Effect @----------------------------------------------------------------jjj%B" protag_gb_3fprotag_wakeup-static-gbc-03{56dddddddd\Afprotag_wakeup-static-gbc-03|58ddddddd|d'HAfprotag_wakeup-base-gbc-03y56ddddddddeA.fprotag_wakeup-base-gbc-03y56dddddeAfprotag_wakeup-base-gbc-03z58dddddaitAp{56dddddp|58dddddzyzX zB" protag_gb_4f!protag_wakeup-static-gbc-03-small{56dddddddd\Af!protag_wakeup-static-gbc-03-small|58ddddddd|d'HAfprotag_wakeup-base-gbc-03-smally56ddddddddeA.fprotag_wakeup-base-gbc-03-smally56dddddeAfprotag_wakeup-base-gbc-03-smallz58dddddaitAp{56dddddp|58dddddzyzX { {j%B"protag_wakeup_02 fprotag_wakeup-static-03{56ddddddddeAfprotag_wakeup-static-03|58ddddddddeAfprotag_wakeup-base-03y56ddddddadpdYA.fprotag_wakeup-base-03y56dddddapYAfprotag_wakeup-base-03z58dddddaitAp{56dddddp|58dddddzyz zjhz'small rat looks cleaner with no pictureB"protag_wakeup_02 fprotag_wakeup-base-03-smallwy56ddddddd|d8Afprotag_wakeup-base-03-smallwy56ddddd|8Apy56ddddddddfprotag_wakeup-base-03-smallwz58dddddaitApz58ddddddd. zz see aboveB"protag_wakeup_02 fprotag_wakeup-base-03-smally56ddddddd dD`Afprotag_wakeup-base-03-smally56ddddd D`Apy56ddddddddfprotag_wakeup-base-03-smallz58dddddaitApz58dddddddd. { {X {z@----------------------------------------------------------------  Lumen Effect @----------------------------------------------------------------jjB" protag_gb_3fprotag_wakeup-static-gbc-04{56dddddddd\Afprotag_wakeup-static-gbc-04|58ddddddddt0Afprotag_wakeup-base-gbc-04y56ddddddddeA.fprotag_wakeup-base-gbc-04z58dddddaitAp{56dddddp|58dddddzyzX {Bb##zWake Up Auto-Animl*fB l77bSSX {z@----------------------------------------------------------------  Youth Effect @----------------------------------------------------------------jjB" protag_gb_3fprotag_wakeup-static-gbc-05{56dddddddd\Afprotag_wakeup-static-gbc-05|58ddddddhddAfprotag_wakeup-base-gbc-05y56ddddddddeA.fprotag_wakeup-base-gbc-05y56dddddeAfprotag_wakeup-base-gbc-05z58dddddeԛ<8Ap{56dddddp|58dddddzyzX {B"protag_wakeup_03 fprotag_wakeup-static-05{56ddddddddeAfprotag_wakeup-static-05|58ddddddddeAfprotag_wakeup-base-05y56ddddddadpdYA.fprotag_wakeup-base-05y56dddddapYAfprotag_wakeup-base-05z58dddddaitAp{56dddddp|58dddddzyzX {z@---------------------------------------------------------------- Spectral Effect @----------------------------------------------------------------jjB" protag_gb_3fprotag_wakeup-static-gbc-06{56dddddddd\Afprotag_wakeup-static-gbc-06|58ddddddhddAfprotag_wakeup-base-gbc-06y56ddddddddeA.fprotag_wakeup-base-gbc-06y56dddddeAfprotag_wakeup-base-gbc-06z58dddddeԛ<8Ap{56dddddp|58dddddzyzX {b##B"protag_wakeup_01 fprotag_wakeup-static-06{56ddddddedㅆ dtAfprotag_wakeup-static-06|58ddddddddeAfprotag_wakeup-base-06y56ddddddadpdYA.fprotag_wakeup-base-06y56dddddapYAfprotag_wakeup-base-06z58dddddaitAp{56dddddp|58dddddzyzX {z@---------------------------------------------------------------- Climate Effect @----------------------------------------------------------------jj`jB" protag_gb_4f protag_wakeup-static-gbc-07-rain{56dddddddd\Af protag_wakeup-static-gbc-07-rain|58ddddddhddAfprotag_wakeup-base-gbc-07-rainy56ddddddddeA.fprotag_wakeup-base-gbc-07-rainy56dddddeAfprotag_wakeup-base-gbc-07-rainz58dddddeԛ<8AX {B"protag_wakeup_04 fprotag_wakeup-static-07-rain{56ddddddddeAfprotag_wakeup-static-07-rain|58ddddddddeAfprotag_wakeup-base-07-rainy56ddddddadpdYA.fprotag_wakeup-base-07-rainy56dddddapYAfprotag_wakeup-base-07-rainz58dddddaitAX zj`jB" protag_gb_4f protag_wakeup-static-gbc-07-snow{56dddddddd\Af protag_wakeup-static-gbc-07-snow|58ddddddhddAfprotag_wakeup-base-gbc-07-snowy56ddddddddeA.fprotag_wakeup-base-gbc-07-snowy56dddddeAfprotag_wakeup-base-gbc-07-snowz58dddddeԛ<8AX {B"protag_wakeup_04 fprotag_wakeup-static-07-snow{56ddddddddeAfprotag_wakeup-static-07-snow|58ddddddddeAfprotag_wakeup-base-07-snowy56ddddddadpdYA.fprotag_wakeup-base-07-snowy56dddddapYAfprotag_wakeup-base-07-snowz58dddddaitAX zjB" protag_gb_4fprotag_wakeup-static-gbc-07-sun{56dddddddd\Afprotag_wakeup-static-gbc-07-sun|58ddddddhddAfprotag_wakeup-base-gbc-07-suny56ddddddddeA.fprotag_wakeup-base-gbc-07-suny56dddddeAfprotag_wakeup-base-gbc-07-sunz58ddddd0'lAX {B"protag_wakeup_04 fprotag_wakeup-static-07-sun{56ddddddddeAfprotag_wakeup-static-07-sun|58ddddddddeAfprotag_wakeup-base-07-suny56ddddddadpdYA.fprotag_wakeup-base-07-suny56dddddapYAfprotag_wakeup-base-07-sunz58dddddaitAX { {Np{56dddddp|58dddddzyzX {z@---------------------------------------------------------------- Kalimba Effect @----------------------------------------------------------------jjB" protag_gb_3fprotag_wakeup-static-gbc-08{56dddddd\ddAfprotag_wakeup-static-gbc-08|58ddddddhddAfprotag_wakeup-base-gbc-08y56ddddddddeA.fprotag_wakeup-base-gbc-08z58dddddeԛ<8Ap{56dddddp|58dddddzyzX {jbB"protag_wakeup_04 fprotag_wakeup-static-08{56ddddddddeAfprotag_wakeup-static-08|58ddddddddeAfprotag_wakeup-base-08y56ddddddadpdYA.fprotag_wakeup-base-08y56dddddapYAfprotag_wakeup-base-08z58dddddaitAp{56dddddp|58dddddzyz {jbB"protag_kalimba_alts01 fprotag_wakeup-static-08-01{56ddddddgdLd۽b۽bAfprotag_wakeup-static-08-01|58ddddddddeAfprotag_wakeup-base-08-01y56ddddddadpdYA.fprotag_wakeup-base-08-01y56dddddapYAfprotag_wakeup-base-08-01z58dddddaitAp{56dddddp|58dddddzyz {X {z@----------------------------------------------------------------  Rat+Youth Mix @----------------------------------------------------------------j}jB" protag_gb_3fprotag_wakeup-static-gbc-05w03{56dddddd\ddAfprotag_wakeup-static-gbc-05w03|58ddddddhddAfprotag_wakeup-base-gbc-03-smally56ddddddddeA.fprotag_wakeup-base-gbc-03-smally56dddddeAfprotag_wakeup-base-gbc-03-smallz58dddddeԛ<8Ap{56dddddp|58dddddzyzX {jhB"protag_wakeup_03 fprotag_wakeup-static-05w03{56ddddddddAfprotag_wakeup-static-05w03|58ddddddddeAfprotag_wakeup-base-05w03y56ddddddadpdYA.fprotag_wakeup-base-05w03y56dddddapYAfprotag_wakeup-base-05w03z58dddddl'Ap{56dddddp|58dddddzyz zB"protag_wakeup_03 fprotag_wakeup-static-05w03{56ddddddddAfprotag_wakeup-static-05w03|58ddddddddeAfprotag_wakeup-base-05w03-alty56ddddddadpdYA.fprotag_wakeup-base-05w03-alty56dddddapYAfprotag_wakeup-base-05w03-altz58dddddl'Ap{56dddddp|58dddddzyz {X {NjSp{56dddddddp|58ddddddd {l<<l<<fmaple-wakeupsoul}5<ddddddddddal<<p}5<dddddtl l<<p}5<dddddtl l<<p}5<dddddtl l<<p}5<dddddtl l<<p}5<dddddtl l<<p}5<dddddtl l<<p}5<dddddtl l<<p}5<dddddtl l<<p}5<dddddtl l<<p}5<dddddtl l<<p}5<dddddtl l<<p}5<dddddtl l<<p}5<dddddtl l<</p}5<d!ddddt!l l<<]p}5<dBddddtBl l<<p}5<dddddded8X {jzSilent force wake up. {NNz4A: bbNN *.: jB" protag_fallen { * *(*bbOOb@@B'%j placeholder_step_soundZZ2B"protag_main_01 {* bEffect Change Query   oolz@---------------------------------------------------------------- Soulfire Effect @----------------------------------------------------------------z8Pass only if the Effect is obtained and not dropped off.j)j jl {P X { {z@---------------------------------------------------------------- Umbra Effect @----------------------------------------------------------------z8Pass only if the Effect is obtained and not dropped off.j*j jl {P X { {z@---------------------------------------------------------------- Rodentia Effect @----------------------------------------------------------------z8Pass only if the Effect is obtained and not dropped off.j+jjzCombine with Youth.jz#Rodentia ID (3) * 40 + Youth ID (5)l} zl { {PX { {z@---------------------------------------------------------------- Lumen Effect @----------------------------------------------------------------z8Pass only if the Effect is obtained and not dropped off.j,jjl {PX { {z@---------------------------------------------------------------- Youth Effect @----------------------------------------------------------------z8Pass only if the Effect is obtained and not dropped off.j-jjzCombine with Rat.jz#Rodentia ID (3) * 40 + Youth ID (5)l} zl { {PX { {z@---------------------------------------------------------------- Spectral Effect @----------------------------------------------------------------z8Pass only if the Effect is obtained and not dropped off.j.jjl {PX { {z@---------------------------------------------------------------- Climate Effect @----------------------------------------------------------------z8Pass only if the Effect is obtained and not dropped off.j/jjl {PX { {z@---------------------------------------------------------------- Kalimba Effect @----------------------------------------------------------------z8Pass only if the Effect is obtained and not dropped off.j0jjl {PX { {Nj4l {jb>>* {b Effect GET iiz@---------------------------------------------------------------- Soulfire Effect @----------------------------------------------------------------jz(Pass only if the Effect is not obtained.j)j P  zP  { get_effectZd2l))4f getbox_000* @ddddd8lt`0(a~ * Soulfire *z*l\\bDD {X {z@---------------------------------------------------------------- Umbra Effect @----------------------------------------------------------------jz(Pass only if the Effect is not obtained.j*j P  zP { get_effectZd2l**4f getbox_000* @ddddd8lt`0(a~ * Umbra *z*l\\bDD {X {z@---------------------------------------------------------------- Rodentia Effect @----------------------------------------------------------------jz(Pass only if the Effect is not obtained.j+j P zP { get_effectZd2l++4f getbox_000* @ddddd8lt`0(a~ * Rodentia *z*l\\bDD {X {z@---------------------------------------------------------------- Lumen Effect @----------------------------------------------------------------jz(Pass only if the Effect is not obtained.j,j P zP { get_effectZd2l,,4f getbox_000* @ddddd8lt`0(a~ * Lumen *z*l\\-bDD {X {z@---------------------------------------------------------------- Youth Effect @----------------------------------------------------------------jz(Pass only if the Effect is not obtained.j-j P zP { get_effectZd2l--4f getbox_000* @ddddd8lt`0(a~ * Youth *z*l\\ObDD {X {z@---------------------------------------------------------------- Spectral Effect @----------------------------------------------------------------jz(Pass only if the Effect is not obtained.j.j P zP { get_effectZd2l..4f getbox_000* @ddddd8lt`0(a~ * Spectral *z* {X {z@---------------------------------------------------------------- Climate Effect @----------------------------------------------------------------jz(Pass only if the Effect is not obtained.j/j P zP { get_effectZd2l//4f getbox_000* @ddddd8lt`0(a~ * Climate *z*l\\NbDD {X {z@---------------------------------------------------------------- Kalimba Effect @----------------------------------------------------------------jz(Pass only if the Effect is not obtained.j0j P zP { get_effectZd2l004f getbox_000* @ddddd8lt`0(a~ * Kalimba *z*l\\$bDD {X {Nl Set Speed jjz GThe player should not be currently in a move route for this to execute.jbz Speed Values: 0, 1, 2, 3, 4, 5 -Value 2 is standard. Value 3 is Speed Effect.jB  zjB  zjB  zjB  zjB zz0B  { { { { {b { Effect Change ppj$X {z>-------------------------------------------------------------- Handle custom sprites if any. >--------------------------------------------------------------jA*nX {z>-------------------------------------------------------------- %Forces the player to equip an Effect. >--------------------------------------------------------------*jjzUnequip Effectlprotag_main_01minnatsuki_001X { {z@---------------------------------------------------------------- Soulfire Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j)jzUnequip Effectlprotag_main_01minnatsuki_001 zz Equip Effectlb88b##*fminnatsuki_001 {X { {z@---------------------------------------------------------------- Umbra Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j*jzUnequip Effectlprotag_main_01minnatsuki_001 zz Equip Effectlb##*fminnatsuki_001 {X { {z@---------------------------------------------------------------- Rodentia Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j+jzUnequip Effectlprotag_main_01minnatsuki_001 zz Equip Effectlprotag_effect_rat_01minnatsuki_001 {X { {z@---------------------------------------------------------------- Lumen Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j,jzUnequip Effectlprotag_main_01minnatsuki_001 zz Equip Effectlb66b77lggb##*fminnatsuki_001 {X { {z@---------------------------------------------------------------- Youth Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j-jzUnequip Effectlprotag_main_01minnatsuki_001 zz Equip Effectlb55b99protag_main_03minnatsuki_001 {X { {z@---------------------------------------------------------------- Spectral Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j.jzUnequip Effectlprotag_main_01minnatsuki_001 zz Equip Effectlb66b99lggb##*fminnatsuki_001 {X { {z@---------------------------------------------------------------- Climate Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j/jzUnequip Effectlprotag_main_01minnatsuki_001 zz Equip Effectl*j {X { {z@---------------------------------------------------------------- Kalimba Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j0jzUnequip Effectlj protag_gb_1minnatsuki_001X {protag_main_01minnatsuki_001 zz Equip Effectllccj protag_gb_2minnatsuki_001 X z*m { {X { {z@---------------------------------------------------------------- Rodentia+Youth Mix @----------------------------------------------------------------j}z8Pass only if the Effect is obtained and not dropped off.j+j-jz Unequip Mixlprotag_main_01minnatsuki_001 zz Equip Effectjlhh zjlhh zlhh { {b55b99l}jhprotag_main_03minnatsuki_001 zprotag_main_03minnatsuki_001 { {X { { {XNj>jl*R zj(l*R zl*R { { {Nb>> Dummy Effects z+Replaces usable Effects with dummy Effects.P cP cPcPcPcPcPcPcPcj)P cP  {j*PcP {j+PcP {j,PcP {j-PcP {j.PcP {j/PcP {j0PcP {j1PcP {Undummy Effects z+Replaces dummy Effects with usable Effects.P cPcPcPcPcPcPcPcPcj)P cP  {j*P cP  {j+PcP {j,PcP {j-PcP {j.PcP {j/PcP {j0PcP {j1PcP {  Key Actions TTjjjZZjj(X { {j-X {jjjS<lSS { zlSSb((jX { {jSjjAjKzNormal Conditionb?? { {X {j j@* {X {j j@*$ {X {jj3b {X {jjj0b""* { {X { zjjSjSj0b ""*  { {b((jB zjB  zj B   z j B   z B  { { { { {X {j X {j X {jjSjKzNormal Conditionb?? { {X { { z { { { {lNlSSb((XcNlNc  Anti-debug   nnzJust a reservation for now.zVThe idea is that this will be set to autorun to disable debug features and spawning in Smaps you're not meant to spawn in. 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Disable Actions b8 Enable Actions b8  Effect Action ==jz@---------------------------------------------------------------- @If another Player Move event is happening, stop to avoid noclip. @----------------------------------------------------------------jjj z@---------------------------------------------------------------- Handle custom sprites if any. @----------------------------------------------------------------jA*rX {z@---------------------------------------------------------------- Soulfire Effect @----------------------------------------------------------------jj%b%%bMM {X {z@----------------------------------------------------------------  Umbra Effect @----------------------------------------------------------------jjL2ZlSSj-X {j < {jS< { BjX {jSb&& { zb&& {X {z@---------------------------------------------------------------- Rodentia Effect @----------------------------------------------------------------jj%b%%protag_effect_rat_01l*Rb55 zb%%lhhjhprotag_effect_rat_01 zprotag_effect_rat_01 {l*Rb55 {X {z@----------------------------------------------------------------  Lumen Effect @----------------------------------------------------------------jX {z@----------------------------------------------------------------  Youth Effect @----------------------------------------------------------------jX {z@---------------------------------------------------------------- Spectral Effect @----------------------------------------------------------------jX {z@---------------------------------------------------------------- Climate Effect @----------------------------------------------------------------jz(V[0096] is used to store Climate's form. 0 - sun, 1 - rain, 2 - snowjJ2ZlSSj-X {j < {jS < { BjX {jS z switch forml*Rl``l``*j zzactivate/deactivate weatherjEj`f whitescreenG xdKdddd0K0K`p G xddddddd maple-flashy2Px2b ;;b <<>  zj `f whitescreenG xdKdddd0K0K`p G xddddddd maple-flashy2Px2b ;;b <<>  z f whitescreenG xdKdddd0K0K`p G xddddddd maple-flashy2Px2b ;;b <<>  { { z book_denydd2 { { zz switch forml*Rl``l``*j {X {z@---------------------------------------------------------------- Kalimba Effect @----------------------------------------------------------------jl!!fmaple-kalimba-back4 4ddddd-dj! fprotag_kalimba_noteB56dddddd0d0d|Cr0abook_pointlessZP2bFF2jPz set octave (arrows)Zjl!! {jl!! {jl!! {jFfmaple-kalimba-keys5 4ddddd-dj! zz5 { zlZjl {Zjl {jFfmaple-kalimba-keys_alt05 4ddddd-d! zz5 { {z-i use the key input vars for the kalimba menu ,so while i do that i have to halt this thingjF< { BBX {z@---------------------------------------------------------------- Rodentia+Youth Mix @----------------------------------------------------------------j}X { {N { { { Gestures Menu   ool44l004lQQa*-b* j* {laaQGesture jj* bz@---------------------------------------------------------------- Pointing @----------------------------------------------------------------jQ*x {z@---------------------------------------------------------------- Laughing @----------------------------------------------------------------jQ*y {z@---------------------------------------------------------------- Sitting @----------------------------------------------------------------jQ*zXc {b//b* { {NcCoord/Step Calc.   !XXz(Coordinates/Steps Calculation)zGKeeps track of player's position and plays footstep sounds accordingly.N2D"#$D%&'j"%X {lyy#lyy&jylyy {lzz$lzz'jzlzz {l~~yl~~zj~j~< { {j~j#< {j$< {j&< {j'< { { Bj}&'( {j{?j|?z(Max) zl{{l|| { zl{{ {j}z4Condition for when you don't want any sound to play.X {j6z Float Stepmani_lumenstepPd2X {z/----------------------------------------------- FOOTSTEP RANDOMIZER /----------------------------------------------- 0Randomizes between two different sound variants, ;including the terrain's default, for those that support it. /-----------------------------------------------l^^v z/----------------------------------------------- FOOTSTEP RANDOMIZATION BIAS /----------------------------------------------- .Helps influence the chances of the other sound playing, until it is guaranteed. /-----------------------------------------------l^^_j_j^l__ zl__ { zj^l__ zl__ { {j(j(zDefault Terrain IDj^placeholder_step_soundPd2 zplaceholder_step_soundFZ2 {z(this is a placeholder)X {j(zWater Terrain IDj^ cu_splooshdd2 z cu_splooshZZ2 {X {j(zGrass Terrain IDj^ grass_step d2 z grass_step P2 {X {j(zSnow Terrain IDj^ snow_stepd2 z snow_stepP2 {X {j(zConcrete Terrain IDj^ concrete_stepFP2 z concrete_step4ddddB%*P *J8jlb>>* {*protag_main_01minnatsuki_001.bb%&b b==b!!b,,blj0b"" {b/<bEEbFGlWWl}}* Sprint Toggle  #KKj"l* zl* {Player T. 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zjeBC"protag_gesture_sitting_Lumen !O!/"protag_main_02 zBC"protag_gesture_sitting_Lumen !O!/"protag_main_02 { { {z&Replacement for Wait For All Movement.  36 frames.lggb## {z - Youth -jjeBC"protag_gesture_sitting_youth !O!/"protag_main_03 zjeBC"protag_gesture_sitting_youth !O!/"protag_main_03 zjeBC"protag_gesture_sitting_youth !O!/"protag_main_03 zBC"protag_gesture_sitting_youth !O!/"protag_main_03 { { {z&Replacement for Wait For All Movement.  36 frames. {z - Spectral -jjeBF"protag_gesture_sitting_spectral !O!/"protag_main_01 zjeBF"protag_gesture_sitting_spectral !O!/"protag_main_01 zjeBF"protag_gesture_sitting_spectral !O!/"protag_main_01 zBF"protag_gesture_sitting_spectral !O!/"protag_main_01 { { {z&Replacement for Wait For All Movement.  36 frames.lggb## {z - Climate -jz- Rain -j`jeBB"protag_gesture_sitting_rain !O!/"protag_main_04 zjeBB"protag_gesture_sitting_rain !O!/"protag_main_04 zjeBB"protag_gesture_sitting_rain !O!/"protag_main_04 zBB"protag_gesture_sitting_rain !O!/"protag_main_04 { { { zz- Snow -j`jeBB"protag_gesture_sitting_snow !O!/"protag_main_04 zjeBB"protag_gesture_sitting_snow !O!/"protag_main_04 zjeBB"protag_gesture_sitting_snow !O!/"protag_main_04 zBB"protag_gesture_sitting_snow !O!/"protag_main_04 { { { zz- Sun -jeBA"protag_gesture_sitting_sun !O!/"protag_main_04 zjeBA"protag_gesture_sitting_sun !O!/"protag_main_04 zjeBA"protag_gesture_sitting_sun !O!/"protag_main_04 zBA"protag_gesture_sitting_sun !O!/"protag_main_04 { { { { {z&Replacement for Wait For All Movement.  36 frames. {z - Kalimba -jjeBE"protag_gesture_sitting_kalimba !O!/"protag_main_04 zjeBE"protag_gesture_sitting_kalimba !O!/"protag_main_04 zjeBE"protag_gesture_sitting_kalimba !O!/"protag_main_04 zBE"protag_gesture_sitting_kalimba !O!/"protag_main_04 { { {z&Replacement for Wait For All Movement.  36 frames.jb*ml*J { {z- Rodentia+Youth -j}jhjeBJ"#protag_gesture_sitting_youth_ratalt !O!/"protag_main_03 zjeBJ"#protag_gesture_sitting_youth_ratalt !O!/"protag_main_03 zjeBJ"#protag_gesture_sitting_youth_ratalt !O!/"protag_main_03 zBJ"#protag_gesture_sitting_youth_ratalt !O!/"protag_main_03 { { { zjeBG" protag_gesture_sitting_youth_rat !O!/"protag_main_03 zjeBG" protag_gesture_sitting_youth_rat !O!/"protag_main_03 zjeBG" protag_gesture_sitting_youth_rat !O!/"protag_main_03 zBG" protag_gesture_sitting_youth_rat !O!/"protag_main_03 { { { {z&Replacement for Wait For All Movement.  36 frames. {z - No Effect -jjeB="protag_gesture_sitting !O!/"protag_main_01 zjeB="protag_gesture_sitting !O!/"protag_main_01 zjeB="protag_gesture_sitting !O!/"protag_main_01 zB="protag_gesture_sitting !O!/"protag_main_01 { { {z&Replacement for Wait For All Movement.  36 frames. {jXe {j j%Neb*ll*Jl {X {j2*b22 {NbbOOb//* ( Wakeup Resets zPIf you need to reset a switch / variable after the player wakes up, put it here.b""bBBb99b::b!!bAAbSSb11bUZb-.b>jb* z@---------------------------------------------------------------- Comfy (pseudo-effect, Proton) @----------------------------------------------------------------j  protag_comfyX {z@---------------------------------------------------------------- Miner (pseudo-effect, rollaby) @----------------------------------------------------------------j!Xd {z@---------------------------------------------------------------- Suit (pseudo-effect, maple) @----------------------------------------------------------------jANdl*Rb*llX {z@---------------------------------------------------------------- $Ringmaster (pseudo-effect, nekhnona) @----------------------------------------------------------------jYprotag_ringmasterX {z@---------------------------------------------------------------- Soulfire Effect @----------------------------------------------------------------j*fX {z@----------------------------------------------------------------  Umbra Effect @----------------------------------------------------------------j*fX {z@---------------------------------------------------------------- Rodentia 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{z@---------------------------------------------------------------- Rodentia+Youth Mix @----------------------------------------------------------------j}jhprotag_main_03 zprotag_main_03 {X {z@----------------------------------------------------------------  No Effect @----------------------------------------------------------------protag_main_01N {9 Start Sitting   \\z@---------------------------------------------------------------- @If another Player Move event is happening, stop to avoid noclip. @----------------------------------------------------------------jj* j"* {blffz@---------------------------------------------------------------- Comfy (pseudo-effect, Proton) @----------------------------------------------------------------j B$ %z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bje protag_comfy zje protag_comfy zje protag_comfy z protag_comfy { { {X {z@---------------------------------------------------------------- Miner (pseudo-effect, rollaby) @----------------------------------------------------------------j!l!Xd {z@---------------------------------------------------------------- Suit (pseudo-effect, maple) @----------------------------------------------------------------jAlANdj zadd visage code here zl*l*R { {z@---------------------------------------------------------------- $Ringmaster (pseudo-effect, nekhnona) @----------------------------------------------------------------jYB$ %z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bjeprotag_ringmaster zjeprotag_ringmaster zjeprotag_ringmaster zprotag_ringmaster { { {X {z@---------------------------------------------------------------- Soulfire Effect @----------------------------------------------------------------jB$ %z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bjejgprotag_sitting_soulfire_01 zjgprotag_sitting_soulfire_01 zjgprotag_sitting_soulfire_02 zprotag_sitting_soulfire_02 { { { zjejgprotag_sitting_soulfire_01 zjgprotag_sitting_soulfire_01 zjgprotag_sitting_soulfire_02 zprotag_sitting_soulfire_02 { { { zjejgprotag_sitting_soulfire_01 zjgprotag_sitting_soulfire_01 zjg protag_sitting_soulfire_02 z protag_sitting_soulfire_02 { { { zjgprotag_sitting_soulfire_01 zjgprotag_sitting_soulfire_01 zjg protag_sitting_soulfire_02 z protag_sitting_soulfire_02 { { { { { {X {z@----------------------------------------------------------------  Umbra Effect @----------------------------------------------------------------jB$ %z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bjejgprotag_sitting_umbra_01 zjgprotag_sitting_umbra_01 zjgprotag_sitting_umbra_02 zprotag_sitting_umbra_02 { { { zjejgprotag_sitting_umbra_01 zjgprotag_sitting_umbra_01 zjgprotag_sitting_umbra_02 zprotag_sitting_umbra_02 { { { zjejgprotag_sitting_umbra_01 zjgprotag_sitting_umbra_01 zjg protag_sitting_umbra_02 z protag_sitting_umbra_02 { { { zjgprotag_sitting_umbra_01 zjgprotag_sitting_umbra_01 zjg protag_sitting_umbra_02 z protag_sitting_umbra_02 { { { { { {X {z@---------------------------------------------------------------- Rodentia Effect @----------------------------------------------------------------jB$ %z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bj%jhjeprotag_effect_rat_02 zjeprotag_effect_rat_02 zjeprotag_effect_rat_02 zprotag_effect_rat_02 { { { zjeprotag_effect_rat_02 zjeprotag_effect_rat_02 zjeprotag_effect_rat_02 zprotag_effect_rat_02 { { { { zjeprotag_effect_rat_01 zjeprotag_effect_rat_01 zjeprotag_effect_rat_01 zprotag_effect_rat_01 { { { {X {z@----------------------------------------------------------------  Lumen Effect @----------------------------------------------------------------jjeB$ !#"protag_sitting_01%z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bz&To avoid a frame-perfect graphical bugprotag_sitting_01 zjeB$ !#"protag_sitting_01%z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bprotag_sitting_01 zjeB$ !#"protag_sitting_01%z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bprotag_sitting_01 zB$ !#"protag_sitting_01%z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bprotag_sitting_01 { { {X {z@----------------------------------------------------------------  Youth Effect @----------------------------------------------------------------jB$ %z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bjeprotag_sitting_02 zjeprotag_sitting_02 zjeprotag_sitting_02 zprotag_sitting_02 { { {X {z@---------------------------------------------------------------- Spectral Effect @----------------------------------------------------------------jjeB$$ %!# "protag_sitting_spectralz&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bprotag_sitting_spectralprotag_sitting_spectralprotag_sitting_spectral zjeB$$ %!#"protag_sitting_spectralz&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bprotag_sitting_spectralprotag_sitting_spectralprotag_sitting_spectral zjeB$$ %!#"protag_sitting_spectralz&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bprotag_sitting_spectralprotag_sitting_spectralprotag_sitting_spectral zB$$ %!# "protag_sitting_spectralz&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bprotag_sitting_spectralprotag_sitting_spectralprotag_sitting_spectral { { {X {z@---------------------------------------------------------------- Climate Effect @----------------------------------------------------------------jB$ %z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bjej`protag_sitting_04 zj`protag_sitting_04 zprotag_sitting_03 { { zjej`protag_sitting_04 zj`protag_sitting_04 zprotag_sitting_03 { { zjej`protag_sitting_04 zj`protag_sitting_04 zprotag_sitting_03 { { zj`protag_sitting_04 zj`protag_sitting_04 zprotag_sitting_03 { { { { {X {z@---------------------------------------------------------------- Kalimba Effect @----------------------------------------------------------------jB$ %z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bjbjeprotag_sitting_05 zjeprotag_sitting_05 zjeprotag_sitting_05 zprotag_sitting_05 { { { {jbjeprotag_kalimba_alts01 zjeprotag_kalimba_alts01 zjeprotag_kalimba_alts01 zprotag_kalimba_alts01 { { { {X {z@---------------------------------------------------------------- Rodentia+Youth Mix @----------------------------------------------------------------j}B$ %z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { Bjhjeprotag_sitting_03 zjeprotag_sitting_03 zjeprotag_sitting_03 zprotag_sitting_03 { { { zjeprotag_sitting_02 zjeprotag_sitting_02 zjeprotag_sitting_02 zprotag_sitting_02 { { { {X {z@----------------------------------------------------------------  No Effect @----------------------------------------------------------------jeB$ "protag_sitting_01% zjeB$ "protag_sitting_01% zjeB$ "protag_sitting_01% zB$ "protag_sitting_01% { { {z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached. :Additional frame waits added to avoid early sprite change.2j-< { BNbbb { zb {:Sitting   ..llTTb**2ZZTz@---------------------------------------------------------------- 1Require the select input to first be not pressed. @----------------------------------------------------------------jTb** zj*< { {z@---------------------------------------------------------------- @Break if anything other than a direction or number key is input. @----------------------------------------------------------------jz@---------------------------------------------------------------- @If another Player Move event is happening, stop to avoid noclip. @----------------------------------------------------------------j< { zjB zjB zjB  zjB  zjz@---------------------------------------------------------------- @If another Player Move event is happening, stop to avoid noclip. @----------------------------------------------------------------j< { zjB { { { { { { {N Bb**b; End Sitting   XXbbz@---------------------------------------------------------------- Comfy (pseudo-effect, Proton) @----------------------------------------------------------------j jfB$" protag_comfy% zjfB$" protag_comfy% zjfB$" protag_comfy% zB$" protag_comfy% { { {z&Replacement for Wait For All Movement. /Don't proceed until the target tile is reached.  ? @ A0065 B C D E F0070 G H I J K0075 L M N draw_number PPzNDraws a variable as a series of digit pictures at a specified screen position. 5These variables should be set before calling this CE:z$Number to be drawn at variable [117]z5Number to be drawn (upper portion) at variable [132]. QThe upper portion is virtually multiplied by 10^6 and added to the lower portion.z8X,Y coordinates of where to draw at variables [118,119]. >The center of the last digit will be aligned to this position.z1The first picture id to be used at variable [120]jubBBluu {l2lul f book_digit0xvwddddd |alxxlvv lju j< zj< { { {luu BzUpper digits now2j < {ll f book_digit0xvwddddd |alxxlvv l BjBbBBfbook_glyphMinutesxvwddddd |alxxlvv {OTime Trial Mode   CHHz7running a modified version of the draw_number code here .this is because we want two unique behaviours: .- forcing the images to be drawn at priority 9 "- prefixing single digits with a 0ftime_trial_back_small%ddddd@Ѐt jjjftime_trial_info xddddd@Ѐt {jp xddddddd {jz { { {lwwlvvzhourslxxlluu2lul f book_digit0xvwdHHH8( lxxlvv lj f book_digit0xvwdHHH | lxx< {ju < {luu Bzminuteslvv(lluu2lul f book_digit0xvwdHHH | lxxlvv lj f book_digit0xvwdHHH | lxx< {ju < {luu Bzsecondslvv@lluu2lul f book_digit0xvwdHHH | lxxlvv lj f book_digit0xvwdHHH$X lxx< {ju < {luu BPResetScreenTrnsition BBQBubbles   1PPlWWjWjWbQQ {lWWxX {RPlay Eidolon Anim   z-----------------------------  !!! IMPORTANT !!! ----------------------------- Please set V[0150] to one of the following values: 0 : Unequip 1 : Equip 2 : Mix  3 : Become Rat  4 : Cease Ratjz>Reset CE. Not using another switch because it's not necessary.l zbRR {SPlay Soulfire Anim >>z-----------------------------  !!! IMPORTANT !!! ----------------------------- Please set V[0155] and V[0156] #to the target event's screen coords before calling this event.l4fanim_soulfire_pillarsddddd0e aFire5Fx2NTPlay Coin Anim 22z-----------------------------  !!! IMPORTANT !!! ----------------------------- Please set V[0157] and V[0158] #to the target event's screen coords before calling this event.l0f anim_coinrddddd0e a maple-getcZZ2U0085 V W X Y Z0090 [ \ ] ^ _0095 ` a b c d0100 e Protag Anim   #''z@---------------------------------------------------------------- Increments the animation frame. FCare should be taken when animating Effects or other states handled by Fthis system. If you're changing player graphics in a custom animation, (be sure to turn off S[0035] temporarily. @----------------------------------------------------------------lgglgg *ffProtag Anim Frame ##z@---------------------------------------------------------------- 8Changes the player graphic depending on Effect equipped, #state (e.g. ladder, sitting, idle), frame number, ,and, when applicable (e.g. sitting), facing. !Automatically called by CE[0101]. =Call this when you turn on S[0035] to set the correct graphic %for affected Effects or other states. @----------------------------------------------------------------lgjz@---------------------------------------------------------------- Soulfire Effect - Ladder @----------------------------------------------------------------jljprotag_ladder_01 zjprotag_ladder_01 zjprotag_ladder_01 zprotag_ladder_01 { { {X {z@---------------------------------------------------------------- Umbra Effect - Ladder @----------------------------------------------------------------jljprotag_ladder_02 zjprotag_ladder_02 zjprotag_ladder_02 zprotag_ladder_02 { { {X {X {jz@---------------------------------------------------------------- Soulfire Effect - Sitting @----------------------------------------------------------------jljejprotag_sitting_soulfire_01 zjprotag_sitting_soulfire_01 zjprotag_sitting_soulfire_02 zprotag_sitting_soulfire_02 { { { zjejprotag_sitting_soulfire_01 zjprotag_sitting_soulfire_01 zjprotag_sitting_soulfire_02 zprotag_sitting_soulfire_02 { { { zjejprotag_sitting_soulfire_01 zjprotag_sitting_soulfire_01 zjprotag_sitting_soulfire_02 zprotag_sitting_soulfire_02 { { { zjprotag_sitting_soulfire_01 zjprotag_sitting_soulfire_01 zjprotag_sitting_soulfire_02 zprotag_sitting_soulfire_02 { { { { { {X {z@---------------------------------------------------------------- Umbra Effect - Sitting @----------------------------------------------------------------jljejprotag_sitting_umbra_01 zjprotag_sitting_umbra_01 zjprotag_sitting_umbra_02 zprotag_sitting_umbra_02 { { { zjejprotag_sitting_umbra_01 zjprotag_sitting_umbra_01 zjprotag_sitting_umbra_02 zprotag_sitting_umbra_02 { { { zjejprotag_sitting_umbra_01 zjprotag_sitting_umbra_01 zjprotag_sitting_umbra_02 zprotag_sitting_umbra_02 { { { zjprotag_sitting_umbra_01 zjprotag_sitting_umbra_01 zjprotag_sitting_umbra_02 zprotag_sitting_umbra_02 { { { { { {X {X {z@---------------------------------------------------------------- Gesture Auto-Anim Type @----------------------------------------------------------------jz@----------------------------------------------------------------  Point Gesture @----------------------------------------------------------------jQz@---------------------------------------------------------------- Soulfire Effect - Point @----------------------------------------------------------------jljRjej protag_gesture_point_soulfire_01 zj protag_gesture_point_soulfire_02 zj protag_gesture_point_soulfire_03 z protag_gesture_point_soulfire_04 { { { zjej protag_gesture_point_soulfire_01 zj protag_gesture_point_soulfire_02 zj protag_gesture_point_soulfire_03 z protag_gesture_point_soulfire_04 { { { zjej protag_gesture_point_soulfire_01 zj protag_gesture_point_soulfire_02 zj  protag_gesture_point_soulfire_03 z  protag_gesture_point_soulfire_04 { { { zj protag_gesture_point_soulfire_01 zj protag_gesture_point_soulfire_02 zj  protag_gesture_point_soulfire_03 z  protag_gesture_point_soulfire_04 { { { { { { zjej protag_gesture_point_soulfire_01 zj protag_gesture_point_soulfire_02 zj protag_gesture_point_soulfire_03 z protag_gesture_point_soulfire_04 { { { zjej protag_gesture_point_soulfire_01 zj protag_gesture_point_soulfire_02 zj protag_gesture_point_soulfire_03 z protag_gesture_point_soulfire_04 { { { zjej protag_gesture_point_soulfire_01 zj protag_gesture_point_soulfire_02 zj  protag_gesture_point_soulfire_03 z  protag_gesture_point_soulfire_04 { { { zj protag_gesture_point_soulfire_01 zj protag_gesture_point_soulfire_02 zj  protag_gesture_point_soulfire_03 z  protag_gesture_point_soulfire_04 { { { { { { {X {z@---------------------------------------------------------------- Umbra Effect - Point @----------------------------------------------------------------jljRjejprotag_gesture_point_umbra_01 zjprotag_gesture_point_umbra_02 zjprotag_gesture_point_umbra_03 zprotag_gesture_point_umbra_04 { { { zjejprotag_gesture_point_umbra_01 zjprotag_gesture_point_umbra_02 zj protag_gesture_point_umbra_03 z protag_gesture_point_umbra_04 { { { zjejprotag_gesture_point_umbra_01 zj protag_gesture_point_umbra_02 zj  protag_gesture_point_umbra_03 z  protag_gesture_point_umbra_04 { { { zjprotag_gesture_point_umbra_01 zj protag_gesture_point_umbra_02 zj  protag_gesture_point_umbra_03 z  protag_gesture_point_umbra_04 { { { { { { zjejprotag_gesture_point_umbra_01 zjprotag_gesture_point_umbra_02 zjprotag_gesture_point_umbra_03 zprotag_gesture_point_umbra_04 { { { zjejprotag_gesture_point_umbra_01 zjprotag_gesture_point_umbra_02 zj protag_gesture_point_umbra_03 z protag_gesture_point_umbra_04 { { { zjejprotag_gesture_point_umbra_01 zj protag_gesture_point_umbra_02 zj  protag_gesture_point_umbra_03 z  protag_gesture_point_umbra_04 { { { zjprotag_gesture_point_umbra_01 zj protag_gesture_point_umbra_02 zj  protag_gesture_point_umbra_03 z  protag_gesture_point_umbra_04 { { { { { { {X {z@---------------------------------------------------------------- Lumen Effect - Point @----------------------------------------------------------------jljRjejprotag_gesture_point_lumen_01 zjprotag_gesture_point_lumen_03 zprotag_gesture_point_lumen_02 { { zjejprotag_gesture_point_lumen_01 zjprotag_gesture_point_lumen_03 zprotag_gesture_point_lumen_02 { { zjejprotag_gesture_point_lumen_01 zj protag_gesture_point_lumen_03 z protag_gesture_point_lumen_02 { { zjprotag_gesture_point_lumen_01 zj protag_gesture_point_lumen_03 z protag_gesture_point_lumen_02 { { { { { zjejprotag_gesture_point_lumen_01 zjprotag_gesture_point_lumen_03 zprotag_gesture_point_lumen_02 { { zjejprotag_gesture_point_lumen_01 zjprotag_gesture_point_lumen_03 zprotag_gesture_point_lumen_02 { { zjejprotag_gesture_point_lumen_01 zj protag_gesture_point_lumen_03 z protag_gesture_point_lumen_02 { { zjprotag_gesture_point_lumen_01 zj protag_gesture_point_lumen_03 z protag_gesture_point_lumen_02 { { { { { {X {z@---------------------------------------------------------------- Spectral Effect - Point @----------------------------------------------------------------jljRjej protag_gesture_point_spectral_01 zj protag_gesture_point_spectral_02 z protag_gesture_point_spectral_03 { { zjej protag_gesture_point_spectral_01 zj protag_gesture_point_spectral_02 z protag_gesture_point_spectral_03 { { zjej protag_gesture_point_spectral_01 zj protag_gesture_point_spectral_02 z protag_gesture_point_spectral_03 { { zj protag_gesture_point_spectral_01 zj protag_gesture_point_spectral_02 z protag_gesture_point_spectral_03 { { { { { zjej protag_gesture_point_spectral_01 zj protag_gesture_point_spectral_02 z protag_gesture_point_spectral_03 { { zjej protag_gesture_point_spectral_01 zj protag_gesture_point_spectral_02 z protag_gesture_point_spectral_03 { { zjej protag_gesture_point_spectral_01 zj protag_gesture_point_spectral_02 z protag_gesture_point_spectral_03 { { zj protag_gesture_point_spectral_01 zj protag_gesture_point_spectral_02 z protag_gesture_point_spectral_03 { { { { { {X { {z@----------------------------------------------------------------  Laugh Gesture @----------------------------------------------------------------jQz@---------------------------------------------------------------- Soulfire Effect - Laugh @----------------------------------------------------------------jljGjej protag_gesture_laugh_soulfire_01 zj protag_gesture_laugh_soulfire_02 zj protag_gesture_laugh_soulfire_03 z protag_gesture_laugh_soulfire_04 { { { zjej protag_gesture_laugh_soulfire_01 zj protag_gesture_laugh_soulfire_02 zj protag_gesture_laugh_soulfire_03 z protag_gesture_laugh_soulfire_04 { { { zjej protag_gesture_laugh_soulfire_01 zj protag_gesture_laugh_soulfire_02 zj  protag_gesture_laugh_soulfire_03 z  protag_gesture_laugh_soulfire_04 { { { zj protag_gesture_laugh_soulfire_01 zj protag_gesture_laugh_soulfire_02 zj  protag_gesture_laugh_soulfire_03 z  protag_gesture_laugh_soulfire_04 { { { { { { zjej protag_gesture_laugh_soulfire_01 zj protag_gesture_laugh_soulfire_02 zj protag_gesture_laugh_soulfire_03 z protag_gesture_laugh_soulfire_04 { { { zjej protag_gesture_laugh_soulfire_01 zj protag_gesture_laugh_soulfire_02 zj protag_gesture_laugh_soulfire_03 z protag_gesture_laugh_soulfire_04 { { { zjej protag_gesture_laugh_soulfire_01 zj protag_gesture_laugh_soulfire_02 zj  protag_gesture_laugh_soulfire_03 z  protag_gesture_laugh_soulfire_04 { { { zj protag_gesture_laugh_soulfire_01 zj protag_gesture_laugh_soulfire_02 zj  protag_gesture_laugh_soulfire_03 z  protag_gesture_laugh_soulfire_04 { { { { { { {X {z@---------------------------------------------------------------- Umbra Effect - Laugh @----------------------------------------------------------------jljGjejprotag_gesture_laugh_umbra_01 zjprotag_gesture_laugh_umbra_02 zjprotag_gesture_laugh_umbra_03 zprotag_gesture_laugh_umbra_04 { { { zjejprotag_gesture_laugh_umbra_01 zjprotag_gesture_laugh_umbra_02 zj protag_gesture_laugh_umbra_03 z protag_gesture_laugh_umbra_04 { { { zjejprotag_gesture_laugh_umbra_01 zj protag_gesture_laugh_umbra_02 zj  protag_gesture_laugh_umbra_03 z  protag_gesture_laugh_umbra_04 { { { zjprotag_gesture_laugh_umbra_01 zj protag_gesture_laugh_umbra_02 zj  protag_gesture_laugh_umbra_03 z  protag_gesture_laugh_umbra_04 { { { { { { zjejprotag_gesture_laugh_umbra_01 zjprotag_gesture_laugh_umbra_02 zjprotag_gesture_laugh_umbra_03 zprotag_gesture_laugh_umbra_04 { { { zjejprotag_gesture_laugh_umbra_01 zjprotag_gesture_laugh_umbra_02 zj protag_gesture_laugh_umbra_03 z protag_gesture_laugh_umbra_04 { { { zjejprotag_gesture_laugh_umbra_01 zj protag_gesture_laugh_umbra_02 zj  protag_gesture_laugh_umbra_03 z  protag_gesture_laugh_umbra_04 { { { zjprotag_gesture_laugh_umbra_01 zj protag_gesture_laugh_umbra_02 zj  protag_gesture_laugh_umbra_03 z  protag_gesture_laugh_umbra_04 { { { { { { {X {z@---------------------------------------------------------------- Lumen Effect - Laugh @----------------------------------------------------------------jljGjejprotag_gesture_laugh_lumen_01 zjprotag_gesture_laugh_lumen_03 zprotag_gesture_laugh_lumen_02 { { zjejprotag_gesture_laugh_lumen_01 zjprotag_gesture_laugh_lumen_03 zprotag_gesture_laugh_lumen_02 { { zjejprotag_gesture_laugh_lumen_01 zj protag_gesture_laugh_lumen_03 z protag_gesture_laugh_lumen_02 { { zjprotag_gesture_laugh_lumen_01 zj protag_gesture_laugh_lumen_03 z protag_gesture_laugh_lumen_02 { { { { { zjejprotag_gesture_laugh_lumen_01 zjprotag_gesture_laugh_lumen_03 zprotag_gesture_laugh_lumen_02 { { zjejprotag_gesture_laugh_lumen_01 zjprotag_gesture_laugh_lumen_03 zprotag_gesture_laugh_lumen_02 { { zjejprotag_gesture_laugh_lumen_01 zj protag_gesture_laugh_lumen_03 z protag_gesture_laugh_lumen_02 { { zjprotag_gesture_laugh_lumen_01 zj protag_gesture_laugh_lumen_03 z protag_gesture_laugh_lumen_02 { { { { { {X {z@---------------------------------------------------------------- Spectral Effect - Laugh @----------------------------------------------------------------jljGjej protag_gesture_laugh_spectral_01 zj protag_gesture_laugh_spectral_02 z protag_gesture_laugh_spectral_03 { { zjej protag_gesture_laugh_spectral_01 zj protag_gesture_laugh_spectral_02 z protag_gesture_laugh_spectral_03 { { zjej protag_gesture_laugh_spectral_01 zj protag_gesture_laugh_spectral_02 z protag_gesture_laugh_spectral_03 { { zj protag_gesture_laugh_spectral_01 zj protag_gesture_laugh_spectral_02 z protag_gesture_laugh_spectral_03 { { { { { zjej protag_gesture_laugh_spectral_01 zj protag_gesture_laugh_spectral_02 z protag_gesture_laugh_spectral_03 { { zjej protag_gesture_laugh_spectral_01 zj protag_gesture_laugh_spectral_02 z protag_gesture_laugh_spectral_03 { { zjej protag_gesture_laugh_spectral_01 zj protag_gesture_laugh_spectral_02 z protag_gesture_laugh_spectral_03 { { zj protag_gesture_laugh_spectral_01 zj protag_gesture_laugh_spectral_02 z protag_gesture_laugh_spectral_03 { { { { { {X {X {z@----------------------------------------------------------------  Sit Gesture @----------------------------------------------------------------jQz@---------------------------------------------------------------- Soulfire Effect - Sit (Gesture) @----------------------------------------------------------------jljejjN"protag_gesture_sitting_soulfire_01 z"protag_gesture_sitting_soulfire_01 { zjjN"protag_gesture_sitting_soulfire_02 z"protag_gesture_sitting_soulfire_02 { zjjN"protag_gesture_sitting_soulfire_03 z"protag_gesture_sitting_soulfire_03 { zjN"protag_gesture_sitting_soulfire_04 z"protag_gesture_sitting_soulfire_04 { { { { zjejjN"protag_gesture_sitting_soulfire_01 z"protag_gesture_sitting_soulfire_01 { zjjN"protag_gesture_sitting_soulfire_02 z"protag_gesture_sitting_soulfire_02 { zjjN "protag_gesture_sitting_soulfire_03 z "protag_gesture_sitting_soulfire_03 { zjN "protag_gesture_sitting_soulfire_04 z "protag_gesture_sitting_soulfire_04 { { { { zjejjN"protag_gesture_sitting_soulfire_01 z"protag_gesture_sitting_soulfire_01 { zjjN "protag_gesture_sitting_soulfire_02 z "protag_gesture_sitting_soulfire_02 { zjj N "protag_gesture_sitting_soulfire_03 z  "protag_gesture_sitting_soulfire_03 { zj N "protag_gesture_sitting_soulfire_04 z  "protag_gesture_sitting_soulfire_04 { { { { zjjN"protag_gesture_sitting_soulfire_01 z"protag_gesture_sitting_soulfire_01 { zjjN "protag_gesture_sitting_soulfire_02 z "protag_gesture_sitting_soulfire_02 { zjj N "protag_gesture_sitting_soulfire_03 z  "protag_gesture_sitting_soulfire_03 { zj N "protag_gesture_sitting_soulfire_04 z  "protag_gesture_sitting_soulfire_04 { { { { { { {X {z@---------------------------------------------------------------- Umbra Effect - Sit (Gesture) @----------------------------------------------------------------jljejjNprotag_gesture_sitting_umbra_01 zprotag_gesture_sitting_umbra_01 { zjjNprotag_gesture_sitting_umbra_02 zprotag_gesture_sitting_umbra_02 { zjjNprotag_gesture_sitting_umbra_03 zprotag_gesture_sitting_umbra_03 { zjNprotag_gesture_sitting_umbra_04 zprotag_gesture_sitting_umbra_04 { { { { zjejjNprotag_gesture_sitting_umbra_01 zprotag_gesture_sitting_umbra_01 { zjjNprotag_gesture_sitting_umbra_02 zprotag_gesture_sitting_umbra_02 { zjjN protag_gesture_sitting_umbra_03 z protag_gesture_sitting_umbra_03 { zjN protag_gesture_sitting_umbra_04 z protag_gesture_sitting_umbra_04 { { { { zjejjNprotag_gesture_sitting_umbra_01 zprotag_gesture_sitting_umbra_01 { zjjN protag_gesture_sitting_umbra_02 z protag_gesture_sitting_umbra_02 { zjj N protag_gesture_sitting_umbra_03 z  protag_gesture_sitting_umbra_03 { zj N protag_gesture_sitting_umbra_04 z  protag_gesture_sitting_umbra_04 { { { { zjjNprotag_gesture_sitting_umbra_01 zprotag_gesture_sitting_umbra_01 { zjjN protag_gesture_sitting_umbra_02 z protag_gesture_sitting_umbra_02 { zjj N protag_gesture_sitting_umbra_03 z  protag_gesture_sitting_umbra_03 { zj N protag_gesture_sitting_umbra_04 z  protag_gesture_sitting_umbra_04 { { { { { { {X {X { {z@---------------------------------------------------------------- Wake Up Auto-Anim Type @----------------------------------------------------------------jz@---------------------------------------------------------------- Soulfire Effect - Wake Up @----------------------------------------------------------------jljprotag_wakeup_01 zjprotag_wakeup_01 zjprotag_wakeup_01 zprotag_wakeup_01 { { {X {z@---------------------------------------------------------------- Umbra Effect - Wake Up @----------------------------------------------------------------jljprotag_wakeup_02 zjprotag_wakeup_02 zjprotag_wakeup_02 zprotag_wakeup_02 { { {X {z@---------------------------------------------------------------- Lumen Effect - Wake Up @----------------------------------------------------------------jlljprotag_wakeup_03 zjprotag_wakeup_03 zjprotag_wakeup_03 zprotag_wakeup_03 { { {X {X {z@---------------------------------------------------------------- Soulfire Effect - Idle @----------------------------------------------------------------jljprotag_main_01 zjprotag_main_01 zjprotag_main_01 zprotag_main_01 { { {X {z@---------------------------------------------------------------- Umbra Effect - Idle @----------------------------------------------------------------jljprotag_main_02 zjprotag_main_02 zjprotag_main_02 zprotag_main_02 { { {X {z@---------------------------------------------------------------- Lumen Effect - Idle @----------------------------------------------------------------jljprotag_main_02 zjprotag_main_02 zprotag_main_02 { {X {z@---------------------------------------------------------------- Spectral Effect - Idle @----------------------------------------------------------------jljprotag_main_01 zjprotag_main_01 zprotag_main_01 { {X {NgSoulfire Attack   $XXz@---------------------------------------------------------------- 2Handles the animation for attacking with Soulfire. @----------------------------------------------------------------z-----------------------------  !!! IMPORTANT !!! ----------------------------- Please set V[0155] and V[0156] #to the target event's screen coords before calling this event.z@---------------------------------------------------------------- Handle custom sprites if any. @----------------------------------------------------------------jA*pX {z@---------------------------------------------------------------- Main handling. @----------------------------------------------------------------b##lRRjRjgprotag_attack_soulfire_06protag_attack_soulfire_06protag_attack_soulfire_06*Sprotag_attack_soulfire_06protag_attack_soulfire_06protag_attack_soulfire_06protag_attack_soulfire_06protag_attack_soulfire_06 zjgprotag_attack_soulfire_07protag_attack_soulfire_07protag_attack_soulfire_07*Sprotag_attack_soulfire_07protag_attack_soulfire_07protag_attack_soulfire_07protag_attack_soulfire_07protag_attack_soulfire_07 zjgprotag_attack_soulfire_08protag_attack_soulfire_08protag_attack_soulfire_08*Sprotag_attack_soulfire_08protag_attack_soulfire_08protag_attack_soulfire_08protag_attack_soulfire_08protag_attack_soulfire_08 zprotag_attack_soulfire_05protag_attack_soulfire_05protag_attack_soulfire_05*Sprotag_attack_soulfire_05protag_attack_soulfire_05protag_attack_soulfire_05protag_attack_soulfire_05protag_attack_soulfire_05 { { { zjgprotag_attack_soulfire_02protag_attack_soulfire_02protag_attack_soulfire_02*Sprotag_attack_soulfire_02protag_attack_soulfire_02protag_attack_soulfire_02protag_attack_soulfire_02protag_attack_soulfire_02 zjgprotag_attack_soulfire_03protag_attack_soulfire_03protag_attack_soulfire_03*Sprotag_attack_soulfire_03protag_attack_soulfire_03protag_attack_soulfire_03protag_attack_soulfire_03protag_attack_soulfire_03 zjgprotag_attack_soulfire_04protag_attack_soulfire_04protag_attack_soulfire_04*Sprotag_attack_soulfire_04protag_attack_soulfire_04protag_attack_soulfire_04protag_attack_soulfire_04protag_attack_soulfire_04 zprotag_attack_soulfire_01protag_attack_soulfire_01protag_attack_soulfire_01*Sprotag_attack_soulfire_01protag_attack_soulfire_01protag_attack_soulfire_01protag_attack_soulfire_01protag_attack_soulfire_01 { { { {b##Nb$$Nh Umbra Use   &11z@---------------------------------------------------------------- Handle custom sprites if any. @----------------------------------------------------------------jA*oX {z@---------------------------------------------------------------- 1Handles the animation and events for using Umbra. @----------------------------------------------------------------* b##BBprotag_umbra_inFd2jgprotag_action_umbra_01protag_action_umbra_01protag_action_umbra_01protag_action_umbra_01 zjgprotag_action_umbra_02protag_action_umbra_02protag_action_umbra_02protag_action_umbra_02 zjgprotag_action_umbra_02protag_action_umbra_02protag_action_umbra_02protag_action_umbra_02 zprotag_action_umbra_01protag_action_umbra_01protag_action_umbra_01protag_action_umbra_01 { { {N.h(OFF)dd2: :  vmillieamp_spiritsPZd2>4ddddB% *J8b!!b,,bl protag_umbra_outFF2protag_action_umbra_03.protag_action_umbra_03protag_action_umbra_03protag_action_umbra_03lggb##j0b"" {b;<bEEb04lWW*Pj*l* {* b&&NiAnimated Wakeup Opac   Sl;;l99d2l99l::l::fprotag_wakeup-animbase-04y56d;ddddpdd7Afprotag_wakeup-animated-02{56d9dddddd7eAfprotag_wakeup-animbase-04z58d;ddddai7:tAfprotag_wakeup-animated-02|58d9dddd7:eAj9< {. Bl;;dzyzl99fprotag_wakeup-animated-02{56d9dddddd7eAl::l::fprotag_wakeup-animated-02|58d9dddd7:eAfprotag_wakeup-animated-02{56d9dddddd7eAl::l::fprotag_wakeup-animated-02|58d9dddd7:eAfprotag_wakeup-animated-02{56d9dddddd7eAl::l::fprotag_wakeup-animated-02|58d9dddd7:eAfprotag_wakeup-animated-02{56d9dddddd7eAl::l::fprotag_wakeup-animated-02|58d9dddd7:eAfprotag_wakeup-animated-02{56d9dddddd7eAl::l::fprotag_wakeup-animated-02|58d9dddd7:eAfprotag_wakeup-animated-02{56d9dddddd7eAl::l::fprotag_wakeup-animated-02|58d9dddd7:eA2l99fprotag_wakeup-animated-02{56d9dddddd7eAl::l::fprotag_wakeup-animated-02|58d9dddd7:eAj9d< { Bl99dfprotag_wakeup-animated-02|58d9dddddd7eAbSSjClimate Form Handler IIj`protag_main_04minnatsuki_001 zj`protag_main_04minnatsuki_001 zprotag_main_04minnatsuki_001 { {Nk l Pseudo Equip ffjAprotag_maple-suitminnaX {jYprotag_ringmasterX {j  protag_comfyX {j!protag_rollaby-minerminnaX {NmKalimba Form Handler jbprotag_main_04minnatsuki_001 X {jbprotag_kalimba_alts01minnatsuki_001 X {NnCustom Effect Change IIz%Forces the player to equip an Effect. >--------------------------------------------------------------*jjzUnequip Effectlz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- { {z@---------------------------------------------------------------- Soulfire Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j)jzUnequip Effectlz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- zz Equip Effectlb88z!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- { { {z@---------------------------------------------------------------- Umbra Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j*jzUnequip Effectlz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- zz Equip Effectlz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- { { {z@---------------------------------------------------------------- Rodentia Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j+jzUnequip Effectlz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- zz Equip Effectlz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- { { {z@---------------------------------------------------------------- Lumen Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j,jzUnequip Effectlz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- zz Equip Effectlb66b77z!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- { { {z@---------------------------------------------------------------- Youth Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j-jzUnequip Effectlz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- zz Equip Effectlb55b99z!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- { { {z@---------------------------------------------------------------- Spectral Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j.jzUnequip Effectlz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- zz Equip Effectlb66b99z!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- { { {z@---------------------------------------------------------------- Climate Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j/jzUnequip Effectlz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- zz Equip Effectlj`z!---------------------------------  GBC Sprites !---------------------------------j protag_gb_2minnatsuki_001 X {z!--------------------------------- Next Custom Here !--------------------------------- zj`z!---------------------------------  GBC Sprites !---------------------------------j protag_gb_2minnatsuki_001 X {z!--------------------------------- Next Custom Here !--------------------------------- zz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_2minnatsuki_001 X {z!--------------------------------- Next Custom Here !--------------------------------- { { { { {z@---------------------------------------------------------------- Kalimba Effect @----------------------------------------------------------------jz8Pass only if the Effect is obtained and not dropped off.j0jzUnequip Effectlz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- zz Equip Effectllccz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_2minnatsuki_001 X zz!--------------------------------- Next Custom Here !--------------------------------- { {X { {z@---------------------------------------------------------------- Rodentia+Youth Mix @----------------------------------------------------------------j}z8Pass only if the Effect is obtained and not dropped off.j+j-jz Unequip Mixlz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- zz Equip Effectz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !--------------------------------- {X { { {NoCustom Umbra Use ))z@---------------------------------------------------------------- 1Handles the animation and events for using Umbra. @----------------------------------------------------------------* b##BBz!--------------------------------- GBC Sprites !---------------------------------jprotag_umbra_inFd2BB" protag_gb_4X {z!--------------------------------- Next Custom Here !---------------------------------NbbAA*tpCustom Soulfire Atk %%z@---------------------------------------------------------------- 2Handles the animation for attacking with Soulfire. @----------------------------------------------------------------z-----------------------------  !!! IMPORTANT !!! ----------------------------- Please set V[0155] and V[0156] #to the target event's screen coords before calling this event.b##z!--------------------------------- GBC Sprites !---------------------------------j protag_gb_4fanim_gb_soulfiresddddd0eaorchidmantis_fire_gb_sfxPd2 protag_gb_1X {z!--------------------------------- Next Custom Here !---------------------------------Nb$$qCustom Wake Up DDjzNormal wake up. cu_totementerFx2l55l66l66l88l88z@----------------------------------------------------------------  No Effect @----------------------------------------------------------------jz!---------------------------------  GBC Sprites !---------------------------------jB" protag_gb_3fprotag_wakeup-static-gbc-00{56dddddddd\Afprotag_wakeup-static-gbc-00|58ddddddd|d'HAfprotag_wakeup-base-gbc-00y56dddddd=drde,A.fprotag_wakeup-base-gbc-00y56dddddeAfprotag_wakeup-base-gbc-00z58dddddaitAp{56dddddp|58dddddzyzX {z!--------------------------------- Next Custom Here !--------------------------------- {z@---------------------------------------------------------------- Soulfire Effect @----------------------------------------------------------------jz!---------------------------------  GBC Sprites !---------------------------------jB" protag_gb_3fprotag_wakeup-static-gbc-01{56dddddddd\Afprotag_wakeup-static-gbc-01|58ddddddd|d'HAfprotag_wakeup-base-gbc-01y56ddddddddeA.fprotag_wakeup-base-gbc-01y56dddddeAfprotag_wakeup-base-gbc-01z58dddddaitAp{56dddddp|58dddddzyzX {z!--------------------------------- Next Custom Here !--------------------------------- {z@----------------------------------------------------------------  Umbra Effect @----------------------------------------------------------------jz!---------------------------------  GBC Sprites !---------------------------------jBB" protag_gb_4zinvisible final frame.XX {z!--------------------------------- Next Custom Here !--------------------------------- {z@----------------------------------------------------------------  Rat Effect @----------------------------------------------------------------jz!---------------------------------  GBC Sprites !---------------------------------jj%B" protag_gb_3fprotag_wakeup-static-gbc-03{56dddddddd\Afprotag_wakeup-static-gbc-03|58ddddddd|d'HAfprotag_wakeup-base-gbc-03y56ddddddddeA.fprotag_wakeup-base-gbc-03y56dddddeAfprotag_wakeup-base-gbc-03z58dddddaitAp{56dddddp|58dddddzyzX zB" protag_gb_4f!protag_wakeup-static-gbc-03-small{56dddddddd\Af!protag_wakeup-static-gbc-03-small|58ddddddd|d'HAfprotag_wakeup-base-gbc-03-smally56ddddddddeA.fprotag_wakeup-base-gbc-03-smally56dddddeAfprotag_wakeup-base-gbc-03-smallz58dddddaitAp{56dddddp|58dddddzyzX { {z!--------------------------------- Next Custom Here !--------------------------------- {z@----------------------------------------------------------------  Lumen Effect @----------------------------------------------------------------jz!---------------------------------  GBC Sprites !---------------------------------jB" protag_gb_3fprotag_wakeup-static-gbc-04{56dddddddd\Afprotag_wakeup-static-gbc-04|58ddddddddt0Afprotag_wakeup-base-gbc-04y56ddddddddeA.fprotag_wakeup-base-gbc-04z58dddddaitAp{56dddddp|58dddddzyzX {z!--------------------------------- Next Custom Here !--------------------------------- {z@----------------------------------------------------------------  Youth Effect @----------------------------------------------------------------jz!---------------------------------  GBC Sprites !---------------------------------jB" protag_gb_3fprotag_wakeup-static-gbc-05{56dddddddd\Afprotag_wakeup-static-gbc-05|58ddddddhddAfprotag_wakeup-base-gbc-05y56ddddddddeA.fprotag_wakeup-base-gbc-05y56dddddeAfprotag_wakeup-base-gbc-05z58dddddeԛ<8Ap{56dddddp|58dddddzyzX {z!--------------------------------- Next Custom Here !--------------------------------- {z@---------------------------------------------------------------- Spectral Effect @----------------------------------------------------------------jz!---------------------------------  GBC Sprites !---------------------------------jB" protag_gb_3fprotag_wakeup-static-gbc-06{56dddddddd\Afprotag_wakeup-static-gbc-06|58ddddddhddAfprotag_wakeup-base-gbc-06y56ddddddddeA.fprotag_wakeup-base-gbc-06y56dddddeAfprotag_wakeup-base-gbc-06z58dddddeԛ<8Ap{56dddddp|58dddddzyzX {z!--------------------------------- Next Custom Here !--------------------------------- {z@---------------------------------------------------------------- Climate Effect @----------------------------------------------------------------jj`z!---------------------------------  GBC Sprites !---------------------------------jB" protag_gb_4f protag_wakeup-static-gbc-07-rain{56dddddddd\Af protag_wakeup-static-gbc-07-rain|58ddddddhddAfprotag_wakeup-base-gbc-07-rainy56ddddddddeA.fprotag_wakeup-base-gbc-07-rainy56dddddeAfprotag_wakeup-base-gbc-07-rainz58dddddeԛ<8AX {z!--------------------------------- Next Custom Here !--------------------------------- zj`z!---------------------------------  GBC Sprites !---------------------------------jB" protag_gb_4f protag_wakeup-static-gbc-07-snow{56dddddddd\Af protag_wakeup-static-gbc-07-snow|58ddddddhddAfprotag_wakeup-base-gbc-07-snowy56ddddddddeA.fprotag_wakeup-base-gbc-07-snowy56dddddeAfprotag_wakeup-base-gbc-07-snowz58dddddeԛ<8AX {z!--------------------------------- Next Custom Here !--------------------------------- zz!---------------------------------  GBC Sprites !---------------------------------jB" protag_gb_4fprotag_wakeup-static-gbc-07-sun{56dddddddd\Afprotag_wakeup-static-gbc-07-sun|58ddddddhddAfprotag_wakeup-base-gbc-07-suny56ddddddddeA.fprotag_wakeup-base-gbc-07-suny56dddddeAfprotag_wakeup-base-gbc-07-sunz58ddddd0'lAX {z!--------------------------------- Next Custom Here !--------------------------------- { {Np{56dddddp|58dddddzyzX {z@---------------------------------------------------------------- Kalimba Effect @----------------------------------------------------------------jz!---------------------------------  GBC Sprites !---------------------------------jB" protag_gb_3fprotag_wakeup-static-gbc-08{56dddddd\ddAfprotag_wakeup-static-gbc-08|58ddddddhddAfprotag_wakeup-base-gbc-08y56ddddddddeA.fprotag_wakeup-base-gbc-08z58dddddeԛ<8Ap{56dddddp|58dddddzyzX {z!--------------------------------- Next Custom Here !--------------------------------- {z@----------------------------------------------------------------  Rat+Youth Mix @----------------------------------------------------------------j}z!---------------------------------  GBC Sprites !---------------------------------jB" protag_gb_3fprotag_wakeup-static-gbc-05w03{56dddddd\ddAfprotag_wakeup-static-gbc-05w03|58ddddddhddAfprotag_wakeup-base-gbc-03-smally56ddddddddeA.fprotag_wakeup-base-gbc-03-smally56dddddeAfprotag_wakeup-base-gbc-03-smallz58dddddeԛ<8Ap{56dddddp|58dddddzyzX {z!--------------------------------- Next Custom Here !--------------------------------- { {NbbAA*trCustom Effect Action ``z@---------------------------------------------------------------- Soulfire Effect @----------------------------------------------------------------jX {z@---------------------------------------------------------------- Umbra Effect @----------------------------------------------------------------jjL2ZlSSj-X {j < {jS< { BjX {jSb&& { zb&& {X {z@---------------------------------------------------------------- Rodentia Effect @----------------------------------------------------------------jj%b%%z!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1 {z!--------------------------------- Next Custom Here !---------------------------------l*Rb55 zb%%lhhz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_2 {z!--------------------------------- Next Custom Here !---------------------------------l*Rb55 {X {z@---------------------------------------------------------------- Climate Effect @----------------------------------------------------------------jz(V[0096] is used to store Climate's form. 0 - sun, 1 - rain, 2 - snowjJ2ZlSSj-X {j < {jS < { BjX {jS z switch formX zzactivate/deactivate weatherjEj`f whitescreenG xdKdddd0K0K`pG xddddddd maple-flashy2Px2b;;b<<> zj`f whitescreenG xdKdddd0K0K`pG xddddddd maple-flashy2Px2b;;b<<> zf whitescreenG xdKdddd0K0K`pG xddddddd maple-flashy2Px2b;;b<<> { { z book_denydd2 { { zNz switch forml*Rl``l``j`z!---------------------------------  GBC Sprites !---------------------------------j protag_gb_2minnatsuki_001 X {z!--------------------------------- Next Custom 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{z@---------------------------------------------------------------- Lumen Effect @----------------------------------------------------------------jz!---------------------------------  GBC Sprites !---------------------------------jb## protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !---------------------------------b##*fminnatsuki_001X {z@---------------------------------------------------------------- Youth Effect @----------------------------------------------------------------jz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !---------------------------------protag_main_03minnatsuki_001X {z@---------------------------------------------------------------- Spectral Effect @----------------------------------------------------------------jz!---------------------------------  GBC Sprites !---------------------------------jb## 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{z@---------------------------------------------------------------- Kalimba Effect @----------------------------------------------------------------jz!---------------------------------  GBC Sprites !---------------------------------j protag_gb_2minnatsuki_001 X {z!--------------------------------- Next Custom Here !---------------------------------jbprotag_main_04minnatsuki_001 X {jbprotag_kalimba_alts01minnatsuki_001 X {X {z@---------------------------------------------------------------- Youth + Rat Effect @----------------------------------------------------------------j}z!---------------------------------  GBC Sprites !---------------------------------j protag_gb_1minnatsuki_001X {z!--------------------------------- Next Custom Here !---------------------------------jhprotag_main_03minnatsuki_001X zprotag_main_03minnatsuki_001X { {z@---------------------------------------------------------------- No Effect @In case of current effect not being implemented, jump to label 2 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